Virtual Reality Meets Diabetes

被引:1
|
作者
Vaughan, Neil [1 ,2 ]
机构
[1] Univ Exeter, NIHR Exeter Biomed Res Ctr, Exeter Ctr Excellence Diabet, Dept Clin & Biomed Sci, Res Innovat Learning & Dev Bldg,Barrack Rd, Exeter EX2 5DW, England
[2] Royal Acad Engn, London, England
关键词
virtual reality; augmented reality; diabetes; training; SIMULATORS; NUTRITION;
D O I
10.1177/19322968231222022
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Background: This article provides a detailed summary of virtual reality (VR) and augmented reality (AR) applications in diabetes. The purpose of this comparative review is to identify application areas, direction and provide foundation for future virtual reality tools in diabetes.Method: Features and benefits of each VR diabetes application are compared and discussed, following a thorough review of literature on virtual reality for diabetes using multiple databases. The weaknesses of existing VR applications are discussed and their strengths identified so that these can be carried forward. A novel virtual reality diabetes tool prototype is also developed and presented.Results: This research identifies three major categories where VR is being used in diabetes: education, prevention and treatment. Within diabetes education, there are three target groups: clinicians, adults with diabetes and children with diabetes. Both VR and AR have shown benefits in areas of Type 1 and Type 2 diabetes.Conclusions: Virtual reality and augmented reality in diabetes have demonstrated potential to enhance training of diabetologists and enhance education, prevention and treatment for adults and children with Type 1 or Type 2 diabetes. Future research can continually build on virtual and augmented reality diabetes applications by integrating wide stakeholder inputs and diverse digital platforms. Several areas of VR diabetes are in early stages, with advantages and opportunities. Further VR diabetes innovations are encouraging to enhance training, management and treatment of diabetes.
引用
收藏
页数:10
相关论文
共 50 条
  • [31] Virtual Reality meets Artificial Intelligence: The Emergence of Advanced Digital Therapeutics and Digital Biomarkers
    Riva, Giuseppe
    Wiederhold, Brenda K.
    Di Lernia, Daniele
    Chirico, Alice
    Riva, Eleonora Francesca Maria
    Mantovani, Fabrizia
    Cipresso, Pietro
    Gaggioli, Andrea
    ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2020, 18 : 3 - 7
  • [32] Virtual Reality meets Artificial Intelligence: The Emergence of Advanced Digital Therapeutics and Digital Biomarkers
    Riva, Giuseppe
    Wiederhold, Brenda K.
    Di Lernia, Daniele
    Chirico, Alice
    Riva, Eleonora Francesca Maria
    Mantovani, Fabrizia
    Cipresso, Pietro
    Gaggioli, Andrea
    ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2019, 17 : 3 - 7
  • [33] RDF annotation of Second Life objects: Knowledge Representation meets Social Virtual reality
    Carlo Bernava
    Giacomo Fiumara
    Dario Maggiorini
    Alessandro Provetti
    Laura Ripamonti
    Computational and Mathematical Organization Theory, 2014, 20 : 20 - 35
  • [34] The reality of virtual reality
    Rooks, B
    ASSEMBLY AUTOMATION, 1999, 19 (03) : 203 - 208
  • [35] The reality of virtual reality
    Yoh, MS
    VSMM 2001: SEVENTH INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA, PROCEEDINGS: ENHANCED REALITIES: AUGMENTED AND UNPLUGGED, 2001, : 666 - 674
  • [36] The reality of virtual reality
    Schoene, Benjamin
    Kisker, Joanna
    Lange, Leon
    Gruber, Thomas
    Sylvester, Sophia
    Osinsky, Roman
    FRONTIERS IN PSYCHOLOGY, 2023, 14
  • [37] THE REALITY OF VIRTUAL REALITY
    Schoene, Benjamin
    Kisker, Joanna
    Lange, Leon
    Gruber, Thomas
    Osinsky, Roman
    PSYCHOPHYSIOLOGY, 2022, 59 : S21 - S21
  • [38] Virtual humans for virtual reality and augmented reality
    Thalmann, D
    Magnenat-Thalmann, N
    IEEE VIRTUAL REALITY 2003, PROCEEDINGS, 2003, : 300 - 300
  • [39] Resource Management for Wireless Virtual Reality: Machine Learning Meets Multi-Attribute Utility
    Chen, Mingzhe
    Saad, Walid
    Yin, Changchuan
    GLOBECOM 2017 - 2017 IEEE GLOBAL COMMUNICATIONS CONFERENCE, 2017,
  • [40] Feeling of Presence Maximization: mmWave-Enabled Virtual Reality Meets Deep Reinforcement Learning
    Yang, Peng
    Quek, Tony Q. S.
    Chen, Jingxuan
    You, Chaoqun
    Cao, Xianbin
    IEEE TRANSACTIONS ON WIRELESS COMMUNICATIONS, 2022, 21 (11) : 10005 - 10019