Virtual Reality Meets Diabetes

被引:1
|
作者
Vaughan, Neil [1 ,2 ]
机构
[1] Univ Exeter, NIHR Exeter Biomed Res Ctr, Exeter Ctr Excellence Diabet, Dept Clin & Biomed Sci, Res Innovat Learning & Dev Bldg,Barrack Rd, Exeter EX2 5DW, England
[2] Royal Acad Engn, London, England
关键词
virtual reality; augmented reality; diabetes; training; SIMULATORS; NUTRITION;
D O I
10.1177/19322968231222022
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Background: This article provides a detailed summary of virtual reality (VR) and augmented reality (AR) applications in diabetes. The purpose of this comparative review is to identify application areas, direction and provide foundation for future virtual reality tools in diabetes.Method: Features and benefits of each VR diabetes application are compared and discussed, following a thorough review of literature on virtual reality for diabetes using multiple databases. The weaknesses of existing VR applications are discussed and their strengths identified so that these can be carried forward. A novel virtual reality diabetes tool prototype is also developed and presented.Results: This research identifies three major categories where VR is being used in diabetes: education, prevention and treatment. Within diabetes education, there are three target groups: clinicians, adults with diabetes and children with diabetes. Both VR and AR have shown benefits in areas of Type 1 and Type 2 diabetes.Conclusions: Virtual reality and augmented reality in diabetes have demonstrated potential to enhance training of diabetologists and enhance education, prevention and treatment for adults and children with Type 1 or Type 2 diabetes. Future research can continually build on virtual and augmented reality diabetes applications by integrating wide stakeholder inputs and diverse digital platforms. Several areas of VR diabetes are in early stages, with advantages and opportunities. Further VR diabetes innovations are encouraging to enhance training, management and treatment of diabetes.
引用
收藏
页数:10
相关论文
共 50 条
  • [1] Reality meets virtual reality
    Mahoney, DP
    COMPUTER GRAPHICS WORLD, 1996, 19 (07) : 18 - 18
  • [2] Virtual reality meets Cyberspace
    Wagner, CG
    FUTURIST, 1996, 30 (03) : 61 - 61
  • [3] AAT Meets Virtual Reality
    Eiler, Tanja Joan
    Gruenewald, Armin
    Wahl, Michael
    Brueck, Rainer
    COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2019), 2020, 1182 : 153 - 176
  • [4] When virtual reality meets radiotherapy
    Trigui, S.
    Rossi, S.
    Grozema, F.
    Barada, M.
    Nouveau, O.
    Zilli, T.
    Fargier-Bochaton, O.
    Miralbell, R.
    STRAHLENTHERAPIE UND ONKOLOGIE, 2019, 195 (06) : 604 - 604
  • [5] King Ludd meets virtual reality
    Reider, Bruce
    AMERICAN JOURNAL OF SPORTS MEDICINE, 2007, 35 (06): : 881 - 882
  • [6] When Medicine Meets Virtual Reality
    King, Spencer B., III
    JACC-CARDIOVASCULAR INTERVENTIONS, 2010, 3 (06) : 691 - 692
  • [7] TeleLiving: When virtual meets reality
    Halal, WE
    FUTURIST, 2003, 37 (02) : 44 - 46
  • [8] Immersive virtual telepresence: Virtual reality meets ehealth
    Riva, Giuseppe
    Morganti, Francesca
    Villamira, Marco
    Studies in Health Technology and Informatics, 2004, 99 : 255 - 262
  • [9] Rapid Prototyping - When Virtual meets Reality
    Begum, Z.
    Chheda, P.
    INTERNATIONAL JOURNAL OF COMPUTERIZED DENTISTRY, 2014, 17 (04) : 297 - 306
  • [10] Virtual and stereoscopic anatomy: when virtual reality meets medical education
    Vieira de Faria, Jose Weber
    Teixeira, Manoel Jacobsen
    Sousa Junior, Leonardo de Moura
    Otoch, Jose Pinhata
    Figueiredo, Eberval Gadelha
    JOURNAL OF NEUROSURGERY, 2016, 125 (05) : 1105 - 1111