Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy

被引:0
|
作者
Zhou, Xinyu [1 ,2 ]
Liao, Min [1 ,2 ]
Gorowska, Monika [1 ,2 ]
Chen, Xijing [1 ,2 ]
Li, Yonghui [1 ,2 ]
机构
[1] Chinese Acad Sci, Inst Psychol, Key Lab Mental Hlth, Beijing 100101, Peoples R China
[2] Univ Chinese Acad Sci, Dept Psychol, Beijing 100049, Peoples R China
基金
中国国家自然科学基金;
关键词
gaming restriction policy; adolescents; video game playing; addiction; China; regulation; policy; short videos; alternative behaviors; ASSOCIATIONS; URBAN;
D O I
10.1556/2006.2024.00021
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Background and aims: In 2021, China implemented a policy to prevent adolescents from excessive online gaming, with the goal of encouraging healthier leisure activities. Methods: Three months after this policy was implemented, we conducted a study involving 430 Chinese adolescents who regularly played online games for over two hours daily before the policy. We collected their responses to the restriction, including their compliance with the policy, engagement in undesirable alternative behaviors (e.g., watching short videos), and engagement in desirable alternative behaviors (e.g., playing sports). We also collected data on individual factors, parental technology interference, and feelings of restriction to use as predictors for behaviors, including those related to violating the restriction or watching short videos. Results: A small percentage of heavy gamers violated the restriction by renting others' game accounts (3%) or using a family member's identity (14%), while 59% of the sample shifted to watching short videos. Heavy gamers who lived in rural areas, spent more time on online games prior to the policy, did not feel restricted from playing online games, and experienced parental technology interference were more likely to violate the restriction. Females or those lacking stable hobbies were more inclined to watch short videos. Conclusions: Although the policy restricted heavy gaming, it has also led to increased short video use. Policymakers could explore alternative approaches, such as developing infrastructure that supports outdoor leisure activities in rural areas, encouraging parents to model responsible technology use behaviors, and guiding adolescents to cultivate positive hobbies in their leisure time.
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页数:6
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