The reliability and validity of a screening scale for online gaming disorder among Chinese adolescents and young adults

被引:8
|
作者
Lyu, Xuechan [1 ]
Chen, Tianzhen [1 ]
Wang, Zhe [1 ]
Lu, Jing [1 ]
Ma, Chenyi [1 ]
Tan, Haoye [1 ]
Li, Runji [2 ]
Wang, Peiyan [3 ]
Ma, Limin [3 ]
Li, Hongwei [3 ]
Hui, Shuqin [3 ]
Zhao, Wenli [3 ]
Long, Jiang [1 ]
Zhong, Na [1 ]
Zhao, Min [1 ,4 ,5 ]
机构
[1] Shanghai Jiao Tong Univ, Shanghai Mental Hlth Ctr, Sch Med, 600 Wan Ping Nan Rd, Shanghai 200030, Peoples R China
[2] Univ Calif Los Angeles, Los Angeles, CA USA
[3] Lulong Vocat & Tech Educ Ctr, Qinhuangdaoa, Hebei, Peoples R China
[4] Shanghai Key Lab Psychot Disorders, Shanghai, Peoples R China
[5] Chinese Acad Sci, CAS Ctr Excellence Brain Sci & Intelligence Techn, Shanghai, Peoples R China
基金
国家重点研发计划;
关键词
Online gaming disorder; Screening; Chinese; INTERNET; PREVALENCE; ADDICTION;
D O I
10.1186/s12888-021-03678-1
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Background In recent years, there have been frequent reports of gaming disorder in China, with more focus on young people. We developed and psychometrically tested a Gaming Disorder screening scale (i.e., Gaming Disorder Screening Scale - GDSS) for Chinese adolescents and young adults, based on the existing scales and diagnostic criteria, but also considering the development status of China. Methods For testing content and criterion validity, 1747 participants competed the GDSS and the Internet Addiction Test (IAT). After 15 days, 400 participants were retested with the scales for to assess test-retest reliability. Besides, 200 game players were interviewed for a diagnosis of gaming disorder. Results The Cronbach's alpha coefficient on the GDSS was 0.93. The test-retest coefficient of 0.79. Principal components analysis identified three factors accounting for 62.4% of the variance; behavior, functioning, cognition and emotion. Confirmatory factor analysis showed a good model fit to the data (chi(2) /df = 5.581; RMSEA =0.074; TLI = 0.916, CFI = 0.928). The overall model fit was significantly good in the measurement invariance tested across genders and different age groups. Based on the clinical interview, the screening cut-off point was determined to be >= 47 (sensitivity 41.4%, specificity 82.3%). Conclusions The GDSS demonstrated good reliability and validity aspects for screening online gaming disorder among Chinese adolescents and young adults.
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页数:9
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