Beyond subcultures: A literature review of gaming communities and sociological analysis

被引:2
|
作者
Pitroso, Giulio [1 ]
机构
[1] Griffith Univ, Nathan, Qld 4111, Australia
关键词
Gaming capital; gaming communities; literature review; subculture; SCENES; MUSIC; YOUTH; MEDIA; GAMES; PUNK; NO;
D O I
10.1177/14614448241252392
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This article is a critical review of studies on gaming communities. In particular, it analyses the use of subcultural, post-subcultural and postmodern subcultural theorists in relation to video games players. Academic use of sociological concepts to study gaming communities, such as neo-tribe, subculture, lifestyle, and scene, is not always explained and almost all sociological instruments show limits in engaging the complex and changing phenomena of video gaming cultures. The article focuses on the misleading use of the term subculture and, therefore, analyses effective applications of post-subcultural and post-modern subcultural approaches to specific case studies. Eventually, the relation between gamers and video games cultures is analysed. In this sense, I argue that the complexity of gaming communities is difficult to be framed and I suggest the use of the Bourdieusian concept of champ.
引用
收藏
页数:17
相关论文
共 50 条
  • [21] Communication in Communities of Practice: Literature Review
    Nowak, Katharina
    PROCEEDINGS OF THE 18TH EUROPEAN CONFERENCE ON KNOWLEDGE MANAGEMENT (ECKM 2017), VOLS 1 AND 2, 2017, : 1162 - 1169
  • [22] Professional Learning Communities: A Review of the Literature
    Louise Stoll
    Ray Bolam
    Agnes McMahon
    Mike Wallace
    Sally Thomas
    Journal of Educational Change, 2006, 7 (4) : 221 - 258
  • [23] PROFESSIONAL LEARNING COMMUNITIES: A LITERATURE REVIEW
    Garcia Garcia, Irene
    de la Morena Taboada, Marian
    9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 5322 - 5331
  • [24] Motivations in Virtual Communities: A Literature Review
    Camponovo, Giovanni
    PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON INFORMATION MANAGEMENT AND EVALUATION, 2011, : 598 - 608
  • [25] Effects of mobile gaming patterns on learning outcomes: a literature review
    Schmitz, Birgit
    Klemke, Roland
    Specht, Marcus
    INTERNATIONAL JOURNAL OF TECHNOLOGY ENHANCED LEARNING, 2012, 4 (5-6) : 345 - 358
  • [26] PROFESSIONAL LEARNING COMMUNITIES: A REVIEW OF THE LITERATURE
    Stoll, Louise
    Bolam, Ray
    McMahon, Agnes
    Wallace, Mike
    Thomas, Sally
    JOURNAL OF EDUCATIONAL CHANGE, 2006, 7 (04) : 221 - 258
  • [27] Neurobiological Correlates in Internet Gaming Disorder: A Systematic Literature Review
    Kuss, Daria J.
    Pontes, Halley M.
    Griffiths, Mark D.
    FRONTIERS IN PSYCHIATRY, 2018, 9
  • [28] Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies
    Kuss, Daria J.
    Griffiths, Mark D.
    BRAIN SCIENCES, 2012, 2 (03) : 347 - 374
  • [29] Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review
    Schmitz, Birgit
    Klemke, Roland
    Specht, Marcus
    21ST CENTURY LEARNING FOR 21ST CENTURY SKILLS, 2012, 7563 : 419 - 424
  • [30] INTERNETAND GAMING ADDICTION: A SYSTEMATIC LITERATURE REVIEW OF CLINICAL STUDIES
    Lopez-Fernandez, O.
    Kuss, D. J.
    Billieux, J.
    Griffiths, M. D.
    ALCOHOL AND ALCOHOLISM, 2014, 49