A Serious Game for environmental education utilizing 3D virtual worlds

被引:0
|
作者
Minas, Dimosthenis [1 ]
Xenos, Michalis [1 ]
Papatheodorou, Dimitrios [2 ]
机构
[1] Univ Patras, Dept Comp Engn & Informat, Patras, Greece
[2] Natl Tech Univ Athens, Sch Naval Architecture & Marine Engn, Athens, Greece
关键词
3D Learning Environment; environmental awareness; gamification; Virtual World;
D O I
10.1109/GEM61861.2024.10585526
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In today's era, where environmental concerns are escalating, educating the younger generation about these issues is paramount. The RAISE gamified learning environment introduces an innovative approach to fostering environmental awareness among school students by leveraging the capabilities of a 3D virtual world learning environment. This platform enables students to engage in immersive game scenarios that mirror real-world environmental challenges, facilitating experiential learning. Alternatively, it offers interactive sessions where students can delve into discussions about environmental sustainability, enabling them to understand and reflect on their roles in combating climate change and broader environmental issues. This initiative examines the impact of such a virtual learning environment on students' understanding of environmental issues, their engagement with the topic, and the development of proactive attitudes towards sustainability. Preliminary feedback from the implementation of the alpha version at Arsakeia Schools, involving students aged between 10 to 15 years, indicates a positive reception towards this educational approach. Ultimately, the RAISE gamified learning environment demonstrates significant potential in elevating students' understanding and engagement with environmental issues, as preliminary results from semi-structured interviews reveal insightful feedback on both the educational impact and areas for further enhancement.
引用
收藏
页码:65 / 70
页数:6
相关论文
共 50 条
  • [1] A 3D Serious Game For Cultural Education
    Drosos, Vangelis
    Alexandri, Athanasia
    Tsolis, Dimitris
    Alexakos, Christos
    [J]. 2017 8TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS & APPLICATIONS (IISA), 2017, : 111 - 115
  • [2] A 3D Serious Game for Dental Learning in Higher Education
    Rodriguez-Andres, David
    Juan, M. -Cannen
    Molla, Ramon
    Mendez-Lopez, Magdalena
    [J]. 2017 IEEE 17TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2017, : 111 - 115
  • [3] METHODS FOR EVALUATING 3D VIRTUAL WORLDS IN DESIGN EDUCATION
    Gu, N.
    Guel, L. F.
    Williams, A.
    [J]. 11TH INTERNATIONAL DESIGN CONFERENCE (DESIGN 2010), VOL 1-3, 2010, : 1259 - 1266
  • [4] A Review of 3D Virtual Worlds in Medical and Health Education
    Christopoulou, Stella
    Dimopoulou, Nikoletta
    Kotsilieris, Theodore
    Papoutsis, John
    [J]. 2013 E-HEALTH AND BIOENGINEERING CONFERENCE (EHB), 2013,
  • [5] SERIOUS GAME "COMUNICA-ENF": DEVELOPMENT OF THE 3D GAME FOR NURSING EDUCATION
    Nogueira de Goes, F. Santos
    Nakata Hara, C., V
    Monti Fonseca, L. M.
    Aukar Camargo, R. Andrade
    [J]. 14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 256 - 256
  • [6] Preliminary Evaluation of a 3D Serious Game in the Context of Entrepreneurship Education
    Granic, Andrina
    Nakic, Jelena
    Cukusic, Maja
    [J]. CENTRAL EUROPEAN CONFERENCE ON INFORMATION AND INTELLIGENT SYSTEMS: PROCEEDINGS ARCHIVE 2017, 2017, : 91 - 98
  • [7] Virtual Worlds for 3D Visualizations
    Pirker, Johanna
    Guetla, Christian
    [J]. WORKSHOP PROCEEDINGS OF THE 11TH INTERNATIONAL CONFERENCE ON INTELLIGENT ENVIRONMENTS, 2015, 19 : 265 - 272
  • [8] Virtual Companions and 3D Virtual Worlds: Investigating the Sense of Presence in Distance Education
    Krassmann, Aliane Loureiro
    Nunes, Felipe Becker
    Bessa, Maximino
    Rockenbach Tarouco, Liane Margarida
    Bercht, Magda
    [J]. LEARNING AND COLLABORATION TECHNOLOGIES. UBIQUITOUS AND VIRTUAL ENVIRONMENTS FOR LEARNING AND COLLABORATION, LCT 2019, PT II, 2019, 11591 : 175 - 192
  • [9] 3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION
    Anastasiou, D.
    Avgeri, T.
    Iliodromitis, A.
    Pagounis, V.
    Tsakiri, M.
    [J]. ISPRS TC IV 3RD BIM/GIS INTEGRATION WORKSHOP AND 15TH 3D GEOINFO CONFERENCE 2020, 2020, 44-4 (W1): : 3 - 9
  • [10] UTILIZING A 3D GAME ENGINE TO DEVELOP A VIRTUAL DESIGN REVIEW SYSTEM
    Shiratuddin, Mohd Fairuz
    Thabet, Walid
    [J]. JOURNAL OF INFORMATION TECHNOLOGY IN CONSTRUCTION, 2011, 16 : 39 - 68