An appraisal-based chain-of-emotion architecture for affective language model game agents

被引:1
|
作者
Croissant, Maximilian [1 ]
Frister, Madeleine [1 ]
Schofield, Guy [2 ]
McCall, Cade [3 ]
机构
[1] Univ York, Dept Comp Sci, York, N Yorkshire, England
[2] Univ York, Sch Arts & Creat Technol, York, N Yorkshire, England
[3] Univ York, Dept Psychol, York, N Yorkshire, England
来源
PLOS ONE | 2024年 / 19卷 / 05期
关键词
INTELLIGENCE; VALIDITY;
D O I
10.1371/journal.pone.0301033
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. Large language models (LLMs) might address these issues by tapping common patterns in situational appraisal. In three empirical experiments, this study tests the capabilities of LLMs to solve emotional intelligence tasks and to simulate emotions. It presents and evaluates a new Chain-of-Emotion architecture for emotion simulation within video games, based on psychological appraisal research. Results show that it outperforms control LLM architectures on a range of user experience and content analysis metrics. This study therefore provides early evidence of how to construct and test affective agents based on cognitive processes represented in language models.
引用
收藏
页数:21
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