Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

被引:0
|
作者
Bingham, Lee K. [1 ]
Garcia, Angelica D. [1 ]
Kincaid, Jack A. [2 ]
Weno, Benjamin M. [2 ]
Foreman, Cory D. [2 ]
Bell, Bradley N. [3 ]
Hunt, Tanner W. [3 ]
Davis, Nicholas R.
McHenry, Neil G. [3 ]
Young, William C. [3 ]
Tooher, Katie L. [1 ]
机构
[1] NASA, Johnson Space Ctr, 2101 E NASA Pkwy, Houston, TX 77058 USA
[2] NASA, Johnson Space Ctr, METECS, 2101 E NASA Pkwy, Houston, TX 77058 USA
[3] NASA, Johnson Space Ctr, CACI, 2101 E NASA Pkwy, Houston, TX 77058 USA
关键词
D O I
10.1109/AERO58975.2024.10521209
中图分类号
V [航空、航天];
学科分类号
08 ; 0825 ;
摘要
NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for immersing users in realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA's Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity's return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon's South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop simulations play a crucial role in NASA's mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments, data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures, and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990's. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts' situational awareness, decisionmaking abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA's testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop simulations for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive simulation experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.
引用
收藏
页数:12
相关论文
共 50 条
  • [41] Human-in-the-Loop Web Resource Classification
    Castano, Silvana
    Ferrara, Alfio
    Montanelli, Stefano
    ON THE MOVE TO MEANINGFUL INTERNET SYSTEMS: OTM 2016 CONFERENCES, 2016, 10033 : 229 - 244
  • [42] Human-in-the-loop Abstractive Dialogue Summarization
    Chen, Jiaao
    Doddat, Mohan
    Yang, Diyi
    FINDINGS OF THE ASSOCIATION FOR COMPUTATIONAL LINGUISTICS (ACL 2023), 2023, : 9176 - 9190
  • [43] Human-in-the-loop image segmentation and annotation
    Zhang, Xiaoya
    Wang, Lianjie
    Xie, Jin
    Zhu, Pengfei
    SCIENCE CHINA-INFORMATION SCIENCES, 2020, 63 (11)
  • [44] A Human-in-the-Loop Evaluation of ACAS Xu
    Rorie, R. Conrad
    Smith, Casey
    Sadler, Garrett
    Monk, Kevin J.
    Tyson, Terence L.
    Keeler, Jillian
    2020 AIAA/IEEE 39TH DIGITAL AVIONICS SYSTEMS CONFERENCE (DASC) PROCEEDINGS, 2020,
  • [45] Interpretation of Sentiment Analysis with Human-in-the-Loop
    Yeruva, Vijaya Kumari
    Chandrashekar, Mayanka
    Lee, Yugyung
    Rydberg-Cox, Jeff
    Blanton, Virginia
    Oyler, Nathan A.
    2020 IEEE INTERNATIONAL CONFERENCE ON BIG DATA (BIG DATA), 2020, : 3099 - 3108
  • [46] Human-In-The-Loop Automatic Program Repair
    Bohme, Marcel
    Geethal, Charaka
    Van-Thuan Pham
    2020 IEEE 13TH INTERNATIONAL CONFERENCE ON SOFTWARE TESTING, VALIDATION AND VERIFICATION (ICST 2020), 2020, : 274 - 285
  • [47] Human-in-the-loop Exploration of Composite Items
    Roy, Senjuti Basu
    PROCEEDINGS OF THE 6TH ACM IKDD CODS AND 24TH COMAD, 2019, : 367 - 367
  • [48] ProDiGy : Human-in-the-loop Process Discovery
    Dixit, P. M.
    Buijs, J. C. A. M.
    van der Aalst, W. M. P.
    2018 12TH INTERNATIONAL CONFERENCE ON RESEARCH CHALLENGES IN INFORMATION SCIENCE (RCIS), 2018,
  • [49] Human-in-the-loop handling of knowledge drift
    Bontempelli, Andrea
    Giunchiglia, Fausto
    Passerini, Andrea
    Teso, Stefano
    DATA MINING AND KNOWLEDGE DISCOVERY, 2022, 36 (05) : 1865 - 1884
  • [50] Human-in-the-Loop Simulation of Cloud Services
    Bezirgiannis, Nikolaos
    de Boer, Frank
    de Gouw, Stijn
    SERVICE-ORIENTED AND CLOUD COMPUTING (ESOCC 2017), 2017, 10465 : 143 - 158