Neural Denoising for Deep-Z Monte Carlo Renderings

被引:0
|
作者
Zhang, Xianyao [1 ,2 ]
Rothlin, Gerhard [2 ]
Zhu, Shilin [3 ]
Aydin, Tunc Ozan [2 ]
Salehi, Farnood [2 ]
Gross, Markus [1 ,2 ]
Papas, Marios [2 ]
机构
[1] Swiss Fed Inst Technol, Zurich, Switzerland
[2] Disney Res Studios, Zurich, Switzerland
[3] Pixar Animat Studios, Richmond, CA USA
关键词
Computing methodologies -> Ray tracing; Image processing;
D O I
10.1111/cgf.15050
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a kernel-predicting neural denoising method for path-traced deep-Z images that facilitates their usage in animation and visual effects production. Deep-Z images provide enhanced flexibility during compositing as they contain color, opacity, and other rendered data at multiple depth-resolved bins within each pixel. However, they are subject to noise, and rendering until convergence is prohibitively expensive. The current state of the art in deep-Z denoising yields objectionable artifacts, and current neural denoising methods are incapable of handling the variable number of depth bins in deep-Z images. Our method extends kernel-predicting convolutional neural networks to address the challenges stemming from denoising deep-Z images. We propose a hybrid reconstruction architecture that combines the depth-resolved reconstruction at each bin with the flattened reconstruction at the pixel level. Moreover, we propose depth-aware neighbor indexing of the depth-resolved inputs to the convolution and denoising kernel application operators, which reduces artifacts caused by depth misalignment present in deep-Z images. We evaluate our method on a production-quality deep-Z dataset, demonstrating significant improvements in denoising quality and performance compared to the current state-of-the-art deep-Z denoiser. By addressing the significant challenge of the cost associated with rendering path-traced deep-Z images, we believe that our approach will pave the way for broader adoption of deep-Z workflows in future productions.
引用
收藏
页数:18
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