Analysis of Player Activity in two Massively Multiplayer online Role-playing Games (MMORPGs)

被引:0
|
作者
Owczarek, Floriane
机构
来源
ACTIVITES-REVUE ELECTRONIQUE | 2024年 / 21卷 / 01期
关键词
narrative activity; NAM; videogames; massively multiplayer online role-playing game; SKILLS;
D O I
暂无
中图分类号
TB18 [人体工程学];
学科分类号
1201 ;
摘要
Massively multiplayer online role-playing games offer a particular field for the study of narrative activity. This activity takes place within the universe of an online game where the players evolve and where they develop their character. What are the elements that can influence the emergence of this type of story? Can they be identified? To answer this question, we selected two distinct games: Rappelz (2006) and Landes Eternelles (2003); the former with commercial orientations, the latter managed by passionate volunteers. Using the NAM model, we conducted interviews with player -narrators, performed an analysis of forums and stories, and made observations within the two games themselves. We highlight the relationship between the stories written by players and the different respective or common elements found in the two games. Following the presentation of results, Landes Eternelles would seem to arouse far more narrative activity than Rappelz, where while such activity exists, it is less prolific. The difference can also be felt in the content, with different themes and different game elements being integrated into the story. At the end of the article will provide an opportunity to return to the method and its limits, and to support a new perspective of identity construction between the player and the game.
引用
收藏
页数:38
相关论文
共 50 条
  • [41] Determinants and Outcomes of Online Brand Tribalism: Exploring Communities of Massively Multiplayer Online Role Playing Games (MMORPGs)
    Badrinarayanan, Vishag A.
    Sierra, Jeremy J.
    Taute, Harry A.
    PSYCHOLOGY & MARKETING, 2014, 31 (10) : 853 - 870
  • [42] Self-Concept Deficits in Massively Multiplayer Online Role-Playing Games Addiction
    Lemenager, Tagrid
    Gwodz, Alexander
    Richter, Anne
    Reinhard, Iris
    Kaemmerer, Nina
    Sell, Madlen
    Mann, Karl
    EUROPEAN ADDICTION RESEARCH, 2013, 19 (05) : 227 - 234
  • [43] Striving for balance: A look at gameplay requirements of massively multiplayer online role-playing games
    Daneva, Maya
    JOURNAL OF SYSTEMS AND SOFTWARE, 2017, 134 : 54 - 75
  • [44] Modelling Forming of Temporary Coalitions in the Context of Massively Multiplayer Online Role-Playing Games
    Duric, Bogdan Okresa
    Tomicic, Igor
    CENTRAL EUROPEAN CONFERENCE ON INFORMATION AND INTELLIGENT SYSTEMS (CECIIS 2019), 2019, : 7 - 12
  • [45] A taxonomy of vocabulary learning strategies used in massively multiplayer online role-playing games
    Bytheway, Julie
    CALICO JOURNAL, 2015, 32 (03): : 508 - 527
  • [46] Exploring game experiences and game leadership in massively multiplayer online role-playing games
    Jang, YeiBeech
    Ryu, SeoungHo
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2011, 42 (04) : 616 - 623
  • [47] A model for massively multiplayer role-playing games system performance
    Wu, Jiyi
    Gong, Xiangguo
    Meng, Jiwen
    ICAT 2006: 16TH INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE - WORSHOPS, PROCEEDINGS, 2006, : 252 - +
  • [48] Role of authenticity in massively multiplayer online role playing games (MMORPGs): Determinants of virtual item purchase intention
    Wu, Shu-Ling
    Hsu, Chiu-Ping
    JOURNAL OF BUSINESS RESEARCH, 2018, 92 : 242 - 249
  • [49] THE INFLUENCE OF SERVICE QUALITY ON GAMER LOYALTY IN MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAMES
    Chang, Ya-Ping
    Zhu, Dong-Hong
    Wang, Ho Simon
    SOCIAL BEHAVIOR AND PERSONALITY, 2011, 39 (10): : 1297 - 1302
  • [50] Interaction with the Game and Motivation among Players of Massively Multiplayer Online Role-Playing Games
    Fuster, Hector
    Carbonell, Xavier
    Chamarro, Andres
    Oberst, Ursula
    SPANISH JOURNAL OF PSYCHOLOGY, 2013, 16