共 50 条
- [32] Impact of Gamified Learning Experience on Online Learning Effectiveness [J]. IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2024, 17 : 2130 - 2139
- [33] Design a Dashboard for Secondary School Learners to Support Mastery Learning in a Gamified Learning Environment [J]. EDUCATING FOR A NEW FUTURE: MAKING SENSE OF TECHNOLOGY-ENHANCED LEARNING ADOPTION, EC-TEL 2022, 2022, 13450 : 542 - 549
- [34] Exploring the Impact of Gender Stereotypes on Motivation, Flow State, and Learning Performance in a Gamified Tutoring System [J]. ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS, DOCTORAL CONSORTIUM AND BLUE SKY, AIED 2024, 2024, 2151 : 88 - 96
- [36] Blended Assessment-4-Blended Learning [J]. PROCEEDINGS OF THE 14TH EUROPEAN CONFERENCE ON R-LEARNING (ECEL 2015), 2015, : 223 - 229
- [37] Unpacking the Emotional Experiences of Learners in a Blended Learning Context [J]. FRONTIERS IN PSYCHOLOGY, 2022, 13
- [38] ACTIVE BLENDED LEARNING SOLUTIONS FOR NEXT GENERATION LEARNERS [J]. 13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, : 3134 - 3139
- [39] Motivational Profiles of Adult Learners in Online and Blended Learning [J]. PROCEEDINGS OF THE 14TH EUROPEAN CONFERENCE ON R-LEARNING (ECEL 2015), 2015, : 754 - 761
- [40] SUSTAINABILITY AND TRANSITIONAL LEARNING Exploring the Influence of Adult Learners' Mental Models on Adaptive Change [J]. BUILDING SUSTAINABLE FUTURES FOR ADULT LEARNERS, 2015, : 253 - 267