Intelligent Decision Making Technology and Challenge of Wargame

被引:0
|
作者
Yin, Qi-Yue [1 ,2 ]
Zhao, Mei-Jing [1 ]
Ni, Wan-Cheng [1 ,2 ]
Zhang, Jun-Ge [1 ,2 ]
Huang, Kai-Qi [1 ]
机构
[1] Institute of Automation, Chinese Academy of Sciences, Beijing,100190, China
[2] University of Chinese Academy of Sciences, Beijing,100049, China
来源
关键词
Decision making;
D O I
10.16383/j.aas.c210547
中图分类号
学科分类号
摘要
In recent years, decision-making intelligence based on human-machine confrontation has achieved rapid development. For example, artificial intelligence (AI) technology such as AlphaGo and AlphaStar have defeated top human players in games Go and StarCraft, respectively. Nowadays, wargame, as a new verification environment for human-machine confrontation, attracts more and more researchers due to new challenges being raised, i.e., asymmetric environmental decision-making and randomness with high-risk decision-making. In this paper, we will sort out the differences between wargame and the current mainstream human-machine confrontation environments such as Go, Poker and StarCraft. Then, we explain the development status of wargame intelligent technology, and analyze the limitations of current mainstream technologies. Finally, we present our thoughts about future development of technologies for wargame, hoping to inspire researchers for through study on wargame. © 2023 Science Press. All rights reserved.
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页码:913 / 928
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