Research and Implementation of Intelligent Decision Based on a Priori Knowledge and DQN Algorithms in Wargame Environment

被引:11
|
作者
Sun, Yuxiang [1 ]
Yuan, Bo [2 ]
Zhang, Tao [1 ]
Tang, Bojian [1 ]
Zheng, Wanwen [1 ]
Zhou, Xianzhong [1 ]
机构
[1] Nanjing Univ, Sch Management & Engn, Nanjing 210023, Peoples R China
[2] Univ Derby, Sch Elect Comp & Math, Kedleston Rd, Derby DE22 1GB, England
关键词
DQN algorithm; policy modeling; prior knowledge; intelligent decision; GAME;
D O I
10.3390/electronics9101668
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The reinforcement learning problem of complex action control in a multi-player wargame has been a hot research topic in recent years. In this paper, a game system based on turn-based confrontation is designed and implemented with state-of-the-art deep reinforcement learning models. Specifically, we first design a Q-learning algorithm to achieve intelligent decision-making, which is based on the DQN (Deep Q Network) to model complex game behaviors. Then, an a priori knowledge-based algorithm PK-DQN (Prior Knowledge-Deep Q Network) is introduced to improve the DQN algorithm, which accelerates the convergence speed and stability of the algorithm. The experiments demonstrate the correctness of the PK-DQN algorithm, it is validated, and its performance surpasses the conventional DQN algorithm. Furthermore, the PK-DQN algorithm shows effectiveness in defeating the high level of rule-based opponents, which provides promising results for the exploration of the field of smart chess and intelligent game deduction.
引用
收藏
页码:1 / 22
页数:21
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