Mobile Application Prototype: Learning in the Programming Course in Computer Engineering Students

被引:0
|
作者
Ocares-Cunyarachi, Lilian [1 ]
Andrade-Arenas, Laberiano [1 ]
机构
[1] Univ Ciencias & Humanidades, Fac Ciencias & Ingn, Lima, Peru
关键词
Design thinking; learning; mobile application; students; programming; UNIVERSITY; PLATFORM;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Students need to continue with the learning process related to the world of programming because today are in the era of technological globalization. Therefore, it is very important to learn about it, since programming is used in different areas and as a result obtain software, electronic devices, among others. seek to design a mobile application that helps students learn much more about programming, since students in the first cycles of computer science and computer science have difficulties learning about different programming languages. That is why the application seeks to help the student by complementing their learning in such a way that they can obtain favorable results in their progress thanks to the development of the application. The objective is to design a mobile application for teaching programming in a didactic way that helps computer science students with learning difficulties. The methodology used is Design Thinking, because it is an agile methodology that is based on phases that help us understand and collect information about the problem encountered in order to provide a solution. As for the case study, the design of the mobile application and the detailed development of the prototype are shown. The result obtained is the prototype of the mobile application in which students with learning difficulties will benefit. In addition, a survey carried out at the University of Sciences and Humanities to students and teachers is shown, where very relevant data is obtained according to their learning.
引用
收藏
页码:783 / 791
页数:9
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