Cybersecurity Fusion: Leveraging Mafia Game Tactics and Reinforcement Learning for Botnet Detection

被引:0
|
作者
Javadpour, Amir [1 ,2 ]
Ja'fari, Forough [3 ]
Taleb, Tarik [1 ]
Ahmadi, HamidReza [4 ]
Benzaid, Chafika [1 ]
机构
[1] Univ Oulu, Fac Informat Technol & Elect Engn, Oulu 90570, Finland
[2] ICTFICIAL Oy, Espoo, Finland
[3] Sharif Univ Technol, Dept Comp Engn, Tehran, Iran
[4] Univ Tehran, Fac New Sci & Technol, Tehran, Iran
关键词
Mafia game; Reinforcement learning; Network security; Botnet detection; Distributed denial of service (DDoS) attacks; and cybersecurity;
D O I
10.1109/GLOBECOM54140.2023.10437968
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Mafia, also known as Werewolf, is a game of uncertainty between two teams, which aims to eliminate the other team's players from the game. The similarities between detecting the Mafia members in this game and botnet detection in a computer network motivate us to solve the botnet detection problem using this game's winning strategies. None of the state-of-the-art researches have used the Mafia game strategies to detect the network's malicious nodes. In this paper, we first propose the Mafia detection strategies, which are applied using linear relation and reinforcement learning techniques. We then use the suggested strategies in a network infected by the Mirai botnet, using Mininet, to evaluate the performance of botnet detection. The average results show that the suggested strategies are 11% more accurate than the existing ones for the Mafia game. Additionally, the true positive and true negative detection rates of a network modeled by the proposed Mafia game are 71% and 91%, respectively.
引用
收藏
页码:6005 / 6011
页数:7
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