Web 2.0, Synthetic Immersive Environments, and Mobile Resources for Language Education

被引:0
|
作者
Sykes, Julie M. [1 ]
Oskoz, Ana [2 ]
Thorne, Steven L. [3 ]
机构
[1] Univ Minnesota, Dept Spanish & Portuguese, 9 Pleasant St SE, Minneapolis, MN 55455 USA
[2] Univ Maryland Baltimore Cty, Dept Modern Languages & Linguist, Baltimore, MD 21228 USA
[3] Penn State Univ, Dept Appl Linguist, University Pk, PA 16802 USA
来源
CALICO JOURNAL | 2008年 / 25卷 / 03期
关键词
Web; 2.0; Online Virtual Worlds; Massively Multiplayer Online Games (MMOGs); Synthetic Immersive Environments (SIEs); Wiki; Blog; Social Bookmarking;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In light of the increasingly blurred line between mediated and nonmediated contexts for social, professional, and educational purposes, attention to the presence and use of innovative digital media is critical to the consideration of the future of computer-assisted language learning (CALL). This article reviews current trends in the use of mediated communication and offers a vision for near-future second and foreign language (L2) learning that utilizes emerging media as (a) meaningful contexts for L2 language development and (b) a means for adding real world relevance to in-class uses of internet-mediated communication tools. In this article, we first explore a sampling of Web 2.0 technologies (e.g., blogs, wikis, and social bookmarking) related to collaborative content building and dissemination of information. We then consider three types of 3-dimensional virtual environments, including open social virtualities (such as Second Life and There), massively multiplayer online games (MMOGs) (e.g., World of Warcraft, Everquest, and Eve Online), and synthetic immersive environments (SIEs, i.e., visually rendered spaces which combine aspects of open social virtualities with goal-directed gaming models to address specific learning objectives). In particular, we report on SIEs as they might be used to foster interlanguage pragmatic development and briefly report on an existing project in this area. The ultimate goal is to spark future research and pedagogical innovation in these areas of emerging digital media in order to arrive at a greater understanding of the complexities involved in their integration with language learning in ways that will be most relevant to the communicative contexts of the 21st century.
引用
收藏
页码:528 / 546
页数:19
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