Peace, Violence, and Simulation/Gaming

被引:3
|
作者
Crookall, David [1 ]
机构
[1] Univ Nice Sophia Antipolis, Nice, France
关键词
Arthur Koestler; belonging; collective violence; conflict; debriefing; emotions; holon; individual violence; ingroups; institutional violence; integrative tendency; integrative violence; intergroup relations; obedience to authority; origins of violence; outgroups; peace; peacebuilding; self-assertive tendency; self-assertive violence; simulation design; social identity theory; violence;
D O I
10.1177/1046878113479009
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
I characterize violence as falling into two types, using Arthur Koestler's two tendencies: integrative and self-assertive. It is the integrative tendency, the belief in a cause and the abrogation of one's identity and obedience to a higher authority, that leads to integrative violence and wars. The principal cause of violence is not individual aggressiveness, but submission to ingroup, cause, ideology, or country. Simulation/games and debriefing protocols need to take into account a wide spectrum of research on the springs of violence if they are to promote durable peace.
引用
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页码:7 / 26
页数:20
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