Student's Opinions on Online Educational Games for Learning Programming Introductory

被引:0
|
作者
Ibrahim, Roslina [1 ]
Rahim, Nor Zairah A. [1 ]
Ten, Doris Wong H. [1 ]
Yusoff, Rasimah C. M. [1 ]
Maarop, Nurazean [1 ]
Yaacob, Suraya [1 ]
机构
[1] Univ Teknol Malaysia, Adv Informat Sch, Jalan Sultan Yahaya Petra, Kuala Lumpur 54100, Malaysia
关键词
Educational games; programming introductory; undergraduate; games evaluation;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Use of educational games is an approach that has potential to change the existing educational method. This is due to games popularity among younger generation as well as engagement and fun features of games compared to conventional learning method. In addition, games are among the most widespread media amongst younger generation or so-called "digital natives" apart from movie, music and internet technology. Game play activities is an important issue to be thoroughly understood due to the facts that many of them are addicted to game play activity. In contrast, conventional learning approaches are not interesting enough to the younger generation. Thus, integration of games technology into education is potentially believed to increase student interest and motivation to learn. This study developed and evaluates an online educational game for learning Programming Introductory course at a university in Malaysia. A total of 180 undergraduate students from computer and engineering background participate in the study. Findings shows that about 80% of students have positive attitude towards the games with around 84% of them find that the games is a fun way to learn, at the same time, an average of 80% agreed that the game provide them with opportunity to learn. Furthermore, about 75% of the students agreed that the game make them able to do self-assessment for Programming course. It was interesting to find that almost 85% of the student said that they will want to use educational games as their future learning approach. Despite many more evidence will be needed especially in Malaysia context, this study is important to rationalize that games can be one of the new learning approaches in the future.
引用
收藏
页码:332 / 340
页数:9
相关论文
共 50 条
  • [31] How to Tailor Educational Maze Games: The Student's Preferences
    Terzieva, Valentina
    Bontchev, Boyan
    Dankov, Yavor
    Paunova-Hubenova, Elena
    [J]. SUSTAINABILITY, 2022, 14 (11)
  • [32] The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction
    Yu, Zhonggen
    Gao, Mingle
    Wang, Lifei
    [J]. JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2021, 59 (03) : 522 - 546
  • [33] The educational power of humor on student engagement in online learning environments
    Erdogdu, Fatih
    Cakiroglu, Unal
    [J]. RESEARCH AND PRACTICE IN TECHNOLOGY ENHANCED LEARNING, 2021, 16 (01)
  • [34] Gauge Object Oriented Programming in Student's Learning Performance, Normalized Learning Gains and Perceived Motivation with Serious Games
    Abbasi, Suhni
    Kazi, Hameedullah
    Kazi, Ahmed Waliullah
    Khowaja, Kamran
    Baloch, Ahsanullah
    [J]. INFORMATION, 2021, 12 (03) : 1 - 21
  • [35] AN ONLINE SCIENCE EDUCATIONAL GAMES
    Fattah, Salmah
    Tahir, Asni
    Tanalol, Siti Hasnah
    [J]. 2011 4TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI), 2011, : 2071 - 2072
  • [36] Assessing Cognitive Enhancements in Introductory Programming through Online Collaborative Learning System
    Othman, Mahfudzah
    Zain, Nurzaid Muhd
    Mazlan, Umi Hanim
    Zainordin, Raihana
    [J]. 2015 INTERNATIONAL SYMPOSIUM ON MATHEMATICAL SCIENCES AND COMPUTING RESEARCH (ISMSC), 2015, : 7 - 12
  • [37] CodeAdventure: Learning Introductory Programming
    Nicou, Giorgos
    Andreou, Panayiotis
    Polycarpou, Irene
    [J]. ITICSE'17: PROCEEDINGS OF THE 2017 ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, 2017, : 368 - 368
  • [38] Big Five Personality in Online Learning and Games: Analysis of Student Activity
    Kratky, Peter
    Tvarozek, Jozef
    Chuda, Daniela
    [J]. INTERNATIONAL JOURNAL OF HUMAN CAPITAL AND INFORMATION TECHNOLOGY PROFESSIONALS, 2016, 7 (03) : 33 - 46
  • [39] Collaborative Online Educational Games for Children with Learning Disabilities: Lessons Learned
    Winoto, Pinata
    Tang, Tiffany Y.
    [J]. 2019 IEEE 5TH INTERNATIONAL CONFERENCE ON COLLABORATION AND INTERNET COMPUTING (CIC 2019), 2019, : 191 - 195
  • [40] Multiplayer online games as educational tools: Facing new challenges in learning
    Paraskeva, Fotini
    Mysirlaki, Sofia
    Papagianni, Aikaterini
    [J]. COMPUTERS & EDUCATION, 2010, 54 (02) : 498 - 505