共 50 条
- [1] The moral economy of user-created content in the digital game industry [J]. JOURNAL OF GAMING AND VIRTUAL WORLDS, 2021, 13 (03): : 285 - 305
- [3] Cloudifying User-Created Content for Existing Applications in Mobile Devices [J]. 2011 35TH IEEE ANNUAL INTERNATIONAL COMPUTER SOFTWARE AND APPLICATIONS CONFERENCE (COMPSAC), 2011, : 510 - 515
- [4] Design and Implementation of User-Created Information Systems with Mobile RFID [J]. GRID AND DISTRIBUTED COMPUTING, CONTROL AND AUTOMATION, 2010, 121 : 135 - 144
- [5] Exploring Local History and Cultural Heritage through a Mobile Game [J]. MUM 2019: 18TH INTERNATIONAL CONFERENCE ON MOBILE AND UBIQUITOUS MULTIMEDIA, 2019,
- [6] User Retention of Mobile Augmented Reality for Cultural Heritage Learning [J]. 2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022), 2022, : 447 - 452
- [7] A Cross-cultural Comparative Study of User-Created Content Usage in Korea and the US [J]. INFORMATION-AN INTERNATIONAL INTERDISCIPLINARY JOURNAL, 2012, 15 (11B): : 4871 - 4889
- [8] Mobile game-based learning in cultural heritage education: a bibliometric analysis [J]. EDUCATION AND TRAINING, 2023, 65 (02): : 324 - 339
- [9] User-Created Personas - A Micro-cultural Lens into Informal Settlement's Youth Life [J]. HUMAN WORK INTERACTION DESIGN: WORK ANALYSIS AND INTERACTION DESIGN METHODS FOR PERVASIVE AND SMART WORKPLACES, 2015, 468 : 57 - 70