How Color Properties Can Be Used to Elicit Emotions in Video Games

被引:18
|
作者
Geslin, Erik [1 ,2 ]
Jegou, Laurent [3 ,4 ]
Beaudoin, Danny [5 ]
机构
[1] UCO Laval 3Di, LICIA, 25 Rue Mans, F-53000 Laval, France
[2] Arts & Metiers ParisTech, LAMPA, 2 Blvd Ronceray, F-49000 Angers, France
[3] Toulouse Jean Jaures Univ, Dept Geog, Maitre Conferences, 5 Allee Antonio Machado, F-31058 Toulouse 9, France
[4] Toulouse Jean Jaures Univ, UMR LISST, 5 Allee Antonio Machado, F-31058 Toulouse 9, France
[5] Univ Laval, Fac Social Sci, Dept Psychol, Pavillon Felix Antoine Savard,2325 Rue Bibliotheq, Quebec City, PQ G1V 0A6, Canada
关键词
D O I
10.1155/2016/5182768
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Classifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that they seek the commitment of the player through exciting emotions and challenges. Since the income of the video game industry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention. Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and saturation of a video game environment produce an emotional effect on players. We have observed a correlation between the RGB additives color spaces, HSV, HSL, and HSI components of video game images, presented to n = 85 participants, and the emotional statements expressed in terms of arousal and valence, recovered in a subjective semantic questionnaire. Our results show a significant correlation between luminance, saturation, lightness, and the emotions of joy, sadness, fear, and serenity experienced by participants viewing 24 video game images. We also show strong correlations between the colorimetric diversity, saliency volume, and stimuli conspicuity and the emotions expressed by the players. These results allow us to propose video game environment development methods in the form of a circumplex model. It is aimed at game designers for developing emotional color scripting.
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页数:9
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