共 50 条
- [21] THE 'FOUR-HUNDRED PLAYER OF THE GAME' SALMAGUNDI-A QUARTERLY OF THE HUMANITIES AND SOCIAL SCIENCES, 1993, (97): : 112 - 114
- [22] EXPLORATIONS IN PLAYER MOTIVATIONS : GAME MODS 2ND ASIAN CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, GAME-ON'ASIA 2010 - 2ND ASIAN SIMULATION TECHNOLOGY CONFERENCE, ASTEC'2010, 2010, : 29 - 37
- [23] Player Performance and in Game Advertising Retention PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2011), 2011,
- [26] Evolutionary algorithm against player for the game WSEAS Transactions on Computers, 2005, 4 (12): : 1754 - 1760
- [28] Study on Player Experience in the Game World 2009 IEEE 16TH INTERNATIONAL CONFERENCE ON INDUSTRIAL ENGINEERING AND ENGINEERING MANAGEMENT, VOLS 1 AND 2, PROCEEDINGS, 2009, : 1415 - +
- [29] Motivational Game Design Factors In Player-Game Adaptivity EXTENDED ABSTRACTS PUBLICATION OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY'17 EXTENDED ABSTRACTS), 2017, : 683 - 686
- [30] Player Characteristics and Video Game Preferences CHI PLAY'19: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, : 365 - 378