REPRESENTATION OF DESIGN FUNCTIONS IN EXPERIENCE-BASED DESIGN

被引:0
|
作者
GOEL, AK
机构
关键词
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In the experience-based approach to design, new design problems are solved by retrieving and adapting the design cases encountered in the past. The adaptation task itself can be solved by instantiating and applying modification plans on the retrieved design. The usefulness of this approach depends on the ability to retrieve a design case similar to the current design task and to select a modification plan that is relevant to the task of adapting the retrieved design. This paper describes a scheme for organizing memory of design cases and modification plans in the domain of physical devices. The design cases in this scheme are indexed by the functions that the stored designs can deliver and the modification plans are indexed by the types of differences between the functions desired of and the functions delivered by a known design. The representation of design functions is grounded in a component-substance model of the functioning of devices. The component-substance model leads to a content theory of design functions which in turn suggests a taxonomy of modification plans. The KRITIK system instantiates this scheme for representing design functions and organizing design cases and modification plans around them.
引用
收藏
页码:283 / 303
页数:21
相关论文
共 50 条
  • [1] REPRESENTATION OF DESIGN FUNCTIONS IN EXPERIENCE-BASED DESIGN - DISCUSSION
    BARTHES, JPA
    GOEL, AK
    LIEW, CW
    FOGG, DC
    KANNAPAN, SM
    BIJL, A
    [J]. IFIP TRANSACTIONS B-APPLICATIONS IN TECHNOLOGY, 1992, 4 : 305 - 307
  • [2] Experience-based design, co-design and experience-based co-design in palliative and end-of-life care
    Borgstrom, Erica
    Barclay, Stephen
    [J]. BMJ SUPPORTIVE & PALLIATIVE CARE, 2019, 9 (01) : 60 - 66
  • [3] Salesforce design with experience-based learning
    Misra, S
    Pinker, EJ
    Shumsky, RA
    [J]. IIE TRANSACTIONS, 2004, 36 (10) : 941 - 952
  • [4] Experience-based design of behaviors in videogames
    Florez Puga, Gonzalo
    Diaz-Agudo, Belen
    Gonzalez-Calero, Pedro
    [J]. ADVANCES IN CASE-BASED REASONING, PROCEEDINGS, 2008, 5239 : 180 - 194
  • [5] AN EXPERIENCE-BASED APPROACH TO TEACHING PRODUCT DESIGN
    Jauregui Becker, Juan
    Wits, Wessel
    [J]. DS 78: PROCEEDINGS OF THE 16TH INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION (E&PDE14): DESIGN EDUCATION AND HUMAN TECHNOLOGY RELATIONS, 2014, : 688 - 693
  • [6] Design strategies for enhancing experience-based activities
    Pareto, Lena
    Snis, Ulrika Lundh
    [J]. ENTERTAINMENT COMPUTING - ICEC 2006, 2006, 4161 : 326 - +
  • [7] Emotional Design on User Experience-based Development System
    Persada, Andhika Giri
    [J]. 2018 INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND COMPUTER SCIENCE (ICECOS), 2018, : 225 - 230
  • [8] Design of a Quality of Experience-Based Digital Convergence iHome
    Ku, Hao-Hsiang
    Chi, Ching-Ho
    [J]. ADVANCED SCIENCE LETTERS, 2015, 21 (10) : 2974 - 2978
  • [9] Integrating Evidence-Based Design and Experience-Based Approaches in Healthcare Service Design
    Carr, Valerie L.
    Sangiorgi, Daniela
    Buescher, Monika
    Junginger, Sabine
    Cooper, Rachel
    [J]. HERD-HEALTH ENVIRONMENTS RESEARCH & DESIGN JOURNAL, 2011, 4 (04) : 12 - 33
  • [10] Experience-based Problem Solver for Robot System Design
    Lu, Jiaxi
    Takamido, Ryota
    Ota, Jun
    [J]. 2023 9TH INTERNATIONAL CONFERENCE ON AUTOMATION, ROBOTICS AND APPLICATIONS, ICARA, 2023, : 55 - 59