Towards the Use of Video Games for Learning: A Survey about Video Games Preferences of Engineering Students

被引:0
|
作者
Jose Bouciguez, Maria [1 ]
Santos, Graciela [1 ]
Jose Abasolo, Maria [2 ]
机构
[1] Univ Nacl Ctr Provincia Buenos Aires, Fac Ciencias Exactas, RA-7000 Tandil, Buenos Aires, Argentina
[2] Univ Nacl La Plata, Fac Informat, RA-1900 La Plata, Buenos Aires, Argentina
来源
关键词
Design educational technologies; virtual reality; interactive learning environments; video games; simulations;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.
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收藏
页码:25 / 31
页数:7
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