The Simulated Acculturation Model in the FOUNTAINS-Game

被引:1
|
作者
Mannamaa, Ivar [1 ]
Leijen, Ali [2 ]
机构
[1] Univ Tartu, Viljandi Culture Acad, Viljandi, Estonia
[2] Univ Tartu, Viljandi, Estonia
关键词
acculturation; educational simulation game; game evaluation; game reliability; game validity; inter-cultural game; model-based game;
D O I
10.1177/1046878115591393
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Background. The problems and benefits of a multicultural society are actively discussed in many countries. FOUNTAINS is a table-top simulation game designed as a study aid to enhance comprehension of cultural integration processes. The game was developed for use in regular classroom settings and has been successfully tested with several groups of participants. The design of the game is based on the bi-dimensional model of acculturation that focuses on the joint issues of maintaining one's culture and involvement in decision making. It also introduces the dilemma of cooperation and competition in a situation of limited resources. Participants must find ways to preserve their own comprehensive culture and at the same time provide other groups access to resources. Aim. The article examines the dynamics of the game and describes its basic design. The rules of the game and suggestions for debriefing are provided in an accompanying article - this issue. The purpose of the study was to evaluate the game's validity and to assess the potential educational value and usability of the game. Method. FOUNTAINS was piloted with several groups, and a brief post-game questionnaire was conducted to evaluate learning outcomes. Experts of both integration and gaming were asked to evaluate the game; their feedback on the usability of the game referred to the face value of the game as an educational tool. After piloting the game was introduced to teachers, the majority of whom expressed willingness to use the game in their classes. Conclusion. The article concludes with the basic results of the evaluation. In spite of some limitations it can be said that FOUNTAINS is an efficient learning aid that works well with different age groups.
引用
收藏
页码:98 / 112
页数:15
相关论文
共 50 条
  • [1] FOUNTAINS: Table-Top Simulation Game on Acculturation Strategies
    Mannamaa, Ivar
    SIMULATION & GAMING, 2015, 46 (01) : 113 - 126
  • [2] Adaptive learning game model for the simulated annealing algorithm
    Chen Qi-kun
    Chen Jia-liang
    Proceedings of 2005 Chinese Control and Decision Conference, Vols 1 and 2, 2005, : 1646 - 1649
  • [3] SIMULATED AGRIBUSINESS - AN EDUCATIONAL GAME
    SALISBURY, HG
    VANOTTEN, GA
    JOURNAL OF GEOGRAPHY, 1981, 80 (01) : 22 - 26
  • [4] "What's in a Game?" Acculturation and Drinking Game Behaviors Among Asian American Young Adults
    Zamboanga, Byron L.
    Audley, Shannon
    Iwamoto, Derek K.
    Tomaso, Cara C.
    Ramos, Genevieve
    Schwartz, Seth J.
    ASIAN AMERICAN JOURNAL OF PSYCHOLOGY, 2016, 7 (03) : 195 - 204
  • [5] Where is culture in the acculturation model?
    Triandis, HC
    APPLIED PSYCHOLOGY-AN INTERNATIONAL REVIEW-PSYCHOLOGIE APPLIQUEE-REVUE INTERNATIONALE, 1997, 46 (01): : 55 - 58
  • [6] Simulated Social Touch in a Collaborative Game
    Huisman, Gijs
    Kolkmeier, Jan
    Heylen, Dirk
    HAPTICS: NEUROSCIENCE, DEVICES, MODELING, AND APPLICATIONS, 2014, 8618 : 248 - 256
  • [7] Testosterone and aggression in a simulated crisis game
    McDermott, Rose
    Johnson, Dominic
    Cowden, Jonathan
    Rosen, Stephen
    ANNALS OF THE AMERICAN ACADEMY OF POLITICAL AND SOCIAL SCIENCE, 2007, 614 : 15 - 33
  • [8] GROUP CHOICES IN A SIMULATED MANAGEMENT GAME
    MUHS, WF
    JUSTIS, RT
    SIMULATION & GAMING, 1981, 12 (04) : 451 - 465
  • [9] SIMULATED CITIES - THE GAME GROWS UP
    DAVIDSON, C
    NEW SCIENTIST, 1995, 146 (1981) : 34 - 37
  • [10] KEEPER OF GAME - DEMONSTRATION OF OLD WORLD-NEW WORLD ACCULTURATION
    HUSCHER, HA
    ANTHROPOLOGICAL JOURNAL OF CANADA, 1972, 10 (02): : 13 - 21