Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience

被引:0
|
作者
De Grove, Frederik [1 ]
Van Looy, Jan [1 ]
Neys, Joyce [2 ]
Jansz, Jeroen [2 ]
机构
[1] Univ Ghent, IBBT, MICT, Ghent, Belgium
[2] Erasmus Univ, ERMeCC, Rotterdam, Netherlands
来源
ELECTRONIC JOURNAL OF E-LEARNING | 2012年 / 10卷 / 02期
关键词
context; serious games; game-based learning; situated play; game experience;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification, enjoyment) and learning experiences are more intense in a home compared to a school context. However, all of the variance in gaming and part of that in learning experience are caused by longer playing times and better computer equipment. Moreover, the overall impact of context on perceived learning is significantly smaller than that of other experiential factors such as identification and enjoyment. Thus context should be considered as a significant yet relatively small determinant of learning experience.
引用
收藏
页码:199 / 208
页数:10
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