Towards a Model of User Experience in Immersive Virtual Environments

被引:39
|
作者
Tcha-Tokey, Katy [1 ]
Christmann, Olivier [1 ]
Loup-Escande, Emilie [2 ]
Loup, Guillaume [3 ]
Richir, Simon [1 ]
机构
[1] Arts & Metiers ParisTech, LAMPA EA 1427, 2 Bd Ronceray, F-49000 Angers, France
[2] Univ Picardie Jules Verne, CRP CPO EA 7273, Chemin Thil, F-80025 Amiens, France
[3] Univ Bretagne Loire, LIUM EA 4023, Ave Olivier Messiaen, F-72085 Le Mans, France
关键词
D O I
10.1155/2018/7827286
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
There are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the pedagogical value, knowledge transfer, and learners' engaged-behaviors. Moreover, the notion of user experience is now abundant in the scientific literature without the fact that there are specific models for immersive environments. This paper aims at proposing and validating a model of User eXperience in Immersive Virtual Environment, including virtual learning environments. The model is composed of 10 components extracted from existing models (i.e., presence, engagement, immersion, flow, usability, skill, emotion, experience consequence, judgement, and technology adoption). It was validated in a user study involving 152 participants who were asked to use the edutainment application Think and Shoot and to complete an immersive virtual environment questionnaire. The findings lead us to a modified user experience model questioning new paths between user experience components (e.g., the influence of experience consequence on flow).
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页数:10
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