Using a Social Network Game as a Teaching Tool for Visual Merchandising

被引:2
|
作者
O'Toole, Erica [1 ]
Lee, Seung-Eun [1 ]
机构
[1] Cent Michigan Univ, Fash Merchandising & Design, Dept Human Environm Studies, Mt Pleasant, MI 48859 USA
关键词
EGameFlow; Social Networking Games; Social Networking Sites; Teaching Tools; Visual Merchandising;
D O I
10.4018/ijopcd.2015070101
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The purpose of this study was to apply a Social Network Game (SNG) for teaching visual merchandising to college students. Based on design-based research paradigm, the present study utilized the EGameFlow model to measure students 'perceived enjoyment of using the SNG, Fashion World, in visual merchandising classes. In addition, this study examined which dimensions of EGameFlow were significant indicators of student satisfaction. Findings from this study suggest that the use of an SNG can be an effective tool in teaching visual merchandising. A majority of positive trends in constructs of EGameFlow suggested students enjoyed the use of this SNG as a learning tool. In addition, challenge and immersion were significant indicators of student satisfaction through the game. Discussion and implications for using SNGs as a teaching tool were provided based on the results of this study.
引用
收藏
页码:1 / 16
页数:16
相关论文
共 50 条
  • [1] THE SHOP WINDOW DRESSING AS A TOOL FOR VISUAL MERCHANDISING
    Abreu, Maria Jose
    Lopes, Mellissa
    [J]. ITC&DC: 5TH INTERNATIONAL TEXTILE, CLOTHING & DESIGN CONFERENCE 2010, BOOK OF PROCEEDINGS: MAGIC WORLD OF TEXTILES, 2010, : 783 - 787
  • [2] Network newsgroups as a teaching tool in the social sciences
    Ammarell, G
    [J]. TEACHING SOCIOLOGY, 2000, 28 (02) : 153 - 159
  • [3] State-of-the-Art Visual Merchandising Using a Fashionable Social Robot: RoMa
    Ahmad Zibafar
    Ehsan Saffari
    Minoo Alemi
    Ali Meghdari
    Leila Faryan
    Ali Ghorbandaei Pour
    Amin RezaSoltani
    Alireza Taheri
    [J]. International Journal of Social Robotics, 2021, 13 : 509 - 523
  • [4] State-of-the-Art Visual Merchandising Using a Fashionable Social Robot: RoMa
    Zibafar, Ahmad
    Saffari, Ehsan
    Alemi, Minoo
    Meghdari, Ali
    Faryan, Leila
    Ghorbandaei Pour, Ali
    RezaSoltani, Amin
    Taheri, Alireza
    [J]. INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS, 2021, 13 (03) : 509 - 523
  • [5] OBSERVATION, REFLECTION, AND SYNTHESIS: PEDAGOGICAL TOOLS FOR TEACHING VISUAL MERCHANDISING ONLINE
    Stewart, Barbara L.
    Colombi, Chiara
    [J]. EDULEARN15: 7TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2015, : 2499 - 2506
  • [6] Investigate the Visual Merchandising of a Fashion Store Using fNIRS
    Liu, Xiaolong
    Hong, Keum-Shik
    [J]. PROCEEDINGS OF THE 36TH CHINESE CONTROL CONFERENCE (CCC 2017), 2017, : 11488 - 11493
  • [7] ENGINEERING GEOPHYSICS GAME AS A TEACHING TOOL
    LANDWER, WR
    BRAILE, LW
    CHANDLER, VW
    HINZE, WJ
    [J]. GEOPHYSICS, 1977, 42 (01) : 164 - 164
  • [8] SOCIAL DILEMMA - A TEACHING GAME
    HARROD, WJ
    [J]. TEACHING SOCIOLOGY, 1983, 10 (02) : 266 - 274
  • [9] An intelligent visual tool for teaching transistor functionality using VisiLogic
    Demetriou, GA
    Simmons, WE
    [J]. FECS '05: Proceedings of the 2005 International Conference on Frontiers in Education: Computer Science and Computer Engineering, 2005, : 135 - 141
  • [10] A Teaching Model Using Social Network Sites
    Santos, Vtor
    Montargil, Filipe
    Martins, Jose
    Goncalves, Ramiro
    [J]. PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON E-LEARNING (ECEL 2016), 2016, : 631 - 639