共 50 条
- [1] Science Virtual Museum: historicizing the concept museum for popularization of science and digital inclusion [J]. REVISTA EDUCAONLINE, 2009, 3 (03): : 37 - 49
- [2] Impacts of augmented reality and a digital game on students’ science learning with reflection prompts in multimedia learning [J]. Educational Technology Research and Development, 2020, 68 : 3057 - 3076
- [3] Impacts of augmented reality and a digital game on students' science learning with reflection prompts in multimedia learning [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2020, 68 (06): : 3057 - 3076
- [4] AUGMENTATION OF LEARNING IN INTRODUCTION TO COMPUTER SCIENCE [J]. 2013 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH AND SIGNAL PROCESSING (ICASSP), 2013, : 4344 - 4348
- [10] The Digital Museum: Learning through Interaction and Reflection [J]. 8TH INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES (HEAD '22), 2022, : 1059 - 1067