21ST CENTURY COMPETENCIES: HOW TO DEVELOP THEM THROUGH THE USE OF VIDEO GAMES IN A MULTIGRADE CONTEXT?

被引:0
|
作者
Lozano Abad, Yennis Cristina [1 ,2 ]
Rosales Doria, Angelica Maria [2 ,3 ]
Giraldo Cardozo, Juan Carlos [4 ]
机构
[1] Inst Educ El Cerrito, Tecnol Informat, Cordoba, Spain
[2] Univ Cordoba, SUE Caribe, Cordoba, Spain
[3] Inst Educ Mariscal Sucre, Basica Primaria, Cordoba, Spain
[4] Univ Cordoba, Fac Educ, Dept Informat Educ, Cordoba, Spain
关键词
Video games; competences; multigrade; technology; strategy;
D O I
10.15765/pnrm.v12i23.1191
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
The 21st century brings with it the need to develop skills that enable people to become effective workers and citizens, i.e. 21st century skills (Ananiadou, 2010; ATC21S, 2015). Video games as the first computer technology to which a large number of people had direct and personal access (Levis, 2013) are an attractive means to develop different skills, therefore could become an ideal resource to develop skills of the twenty-first century and enrich learning environments especially in multigrade training environments where the characteristics of students makes it necessary to implement innovative pedagogical proposals, active and participative, which leads to building an educational proposal based on experiences in pedagogical work that fosters the development of 21st century competencies from the use of video games, this seeking to generate initiatives to guide teachers in multigrade sites, creating an opportunity for them to identify how to develop competencies with strategies that can be viable and that have been tested in a real context and with an organized and planned process.
引用
收藏
页码:15 / +
页数:30
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