The Skin Deformation of a 3D Virtual Human

被引:3
|
作者
Zhou, Xiao-Jing [1 ]
Zhao, Zheng-Xu [2 ]
机构
[1] Southeast Univ, Sch Instrument Sci & Engn, Nanjing 210096, Jiangsu, Peoples R China
[2] Shijiazhuang Tiedao Inst, Sch Comp & Informat, Shijiazhuang 050043, Hebei, Peoples R China
关键词
Free-form deformation (FFD); skin deformation; virtual human; rigid deformation; virtual reality;
D O I
10.1007/s11633-009-0344-8
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformation, cross contour deformation, and free-form deformation (FFD). These deformations are computed and demonstrated with examples and the algorithm is applied to overcome the difficulties in mechanically simulating the motion of the human body by club-shape models. The techniques described in this article enables the reconstruction of dynamic human models that can be used in defining and representing the geometrical and kinematical characteristics of human motion.
引用
收藏
页码:344 / 350
页数:7
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