A swarm intelligence algorithm based game theory

被引:0
|
作者
Bai, Yan-ping [1 ]
Zhang, Yu [2 ,3 ]
机构
[1] Capital Normal Univ, Sch Management, Beijing 100048, Peoples R China
[2] China Univ Min & Technol, State Key Lab GeoMechan & Deep Underground Engn, Beijing 100083, Peoples R China
[3] Beijing Univ Civil Engn & Architecture, Dept Comp Teaching & Network Informat, Beijing 100044, Peoples R China
基金
中国国家自然科学基金;
关键词
swarm intelligence algorithm; rough set; pay utility matrix; game; computing science;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
In this paper, we established a relationship between particle swarm optimisation algorithms and game theory. On that basis, a swarm intelligence-based search mechanism is proposed and applied to solving the attribute reduction problem in the context of rough sets. The proposed attribute reduction algorithm can set up different participatory groups and game strategies, construct corresponding pay utility matrix, and produce optimal combinations through gaming procedure. Numerical experiments on a number of UCI datasets show the proposed game strategies-based reduction algorithm is superior to particle swarm optimisation, tabu search, gene algorithm and PSO with mutation operator in terms of solution quality, and has lower computational cost.
引用
收藏
页码:287 / 297
页数:11
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