Acceptance and Use of Game-Based Learning in Vocational Education and Training: An International Survey

被引:0
|
作者
Schmitz, Birgit [1 ]
Felicia, Patrick [2 ]
Bignami, Filippo [3 ]
机构
[1] Humance AG, Cologne, Germany
[2] Waterford Inst Technol, Waterford, Ireland
[3] ECAP, Lamone, Switzerland
关键词
21st Century Skills; Digital Learning; Digital Pedagogy; Educational Games; Game-Based Learning; Teachers ICT Use; Vocational Training;
D O I
10.4018/IJGBL.2015100104
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study aimed at understanding the factors that influence the way vocational instructors perceive and use game-based learning. A total of 267 trainers from eight European countries took part in the survey. Results indicated that even though educational games were regarded effective and useful with regard to motivational aspects or learning to use ICT; however, it also revealed that the integration and widespread use of mobile GBL solutions faced several challenges linked to technical, institutional and also organizational aspects.
引用
收藏
页码:50 / 63
页数:14
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