Models for Aggressive Behavior: The Attributes of Violent Characters in Popular Video Games

被引:12
|
作者
Lachlan, Kenneth A. [1 ]
Smith, Stacy L. [2 ]
Tamborini, Ron [3 ]
机构
[1] Boston Coll, Dept Commun, Chestnut Hill, MA 02167 USA
[2] Univ So Calif, Annenberg Sch Commun, Dept Commun, Los Angeles, CA USA
[3] Michigan State Univ, Dept Commun, E Lansing, MI 48824 USA
关键词
Video Games; Aggression; Violence; Content;
D O I
10.1080/10510970500319377
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Americans are increasingly concerned about video games, presumably due to the amount and graphicness of violence they contain. Social Cognitive Theory suggests that people are more likely to imitate characters they see as attractive or similar to self. To date, however, little research has examined attributes of violent characters in video games related to this issue. This content analysis examined 10 minutes of play from 60 of the most popular video games. Adapting the coding scheme from the National Television Violence Study (Smith et al., 1998; Wilson et al., 1997, 1998), various demographic and contextual features of violent characters and violent interactions were assessed. The results show that violent game characters have attributes that are likely to increase the extent to which some players perceive them as attractive and similar. Moreover, these violent characters engage in aggression that is presented as justified or graphic.
引用
收藏
页码:313 / 329
页数:17
相关论文
共 50 条
  • [1] Violent video games and aggressive behavior in adolescence
    Koglin, Ute
    Witthoeft, Jan
    Petermann, Franz
    [J]. PSYCHOLOGISCHE RUNDSCHAU, 2009, 60 (03) : 163 - 172
  • [2] Effects of Violent Video Games on Aggressive Cognition and Aggressive Behavior
    Zhang, Qian
    Cao, Yi
    Tian, JingJin
    [J]. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2021, 24 (01) : 5 - 10
  • [3] Violent video games and aggressive behavior in young women
    Anderson, CA
    Murphy, CR
    [J]. AGGRESSIVE BEHAVIOR, 2003, 29 (05) : 423 - 429
  • [4] Violent video games: Specific effects of violent content on aggressive thoughts and behavior
    Anderson, CA
    Carnagey, NL
    Flanagan, M
    Benjamin, AJ
    Eubanks, J
    Valentine, JC
    [J]. ADVANCES IN EXPERIMENTAL SOCIAL PSYCHOLOGY, VOL. 36, 2004, 36 : 199 - 249
  • [5] Neuromodulation can reduce aggressive behavior elicited by violent video games
    Paolo Riva
    Alessandro Gabbiadini
    Leonor J. Romero Lauro
    Luca Andrighetto
    Chiara Volpato
    Brad J. Bushman
    [J]. Cognitive, Affective, & Behavioral Neuroscience, 2017, 17 : 452 - 459
  • [6] Effects of violent video games on aggressive behavior: Potential sex differences
    Bartholow, BD
    Anderson, CA
    [J]. JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY, 2002, 38 (03) : 283 - 290
  • [7] Neuromodulation can reduce aggressive behavior elicited by violent video games
    Riva, Paolo
    Gabbiadini, Alessandro
    Lauro, Leonor J. Romero
    Andrighetto, Luca
    Volpato, Chiara
    Bushman, Brad J.
    [J]. COGNITIVE AFFECTIVE & BEHAVIORAL NEUROSCIENCE, 2017, 17 (02) : 452 - 459
  • [8] COGNITIVE TEMPO, VIOLENT VIDEO GAMES, AND AGGRESSIVE-BEHAVIOR IN YOUNG BOYS
    IRWIN, AR
    GROSS, AM
    [J]. JOURNAL OF FAMILY VIOLENCE, 1995, 10 (03) : 337 - 350
  • [9] The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior
    Carnagey, NL
    Anderson, CA
    [J]. PSYCHOLOGICAL SCIENCE, 2005, 16 (11) : 882 - 889
  • [10] Effects of violent video games on aggressive behavior, helping behavior, aggressive thoughts, angry feelings, and physiological arousal
    Bushman, B
    [J]. ENTERTAINMENT COMPUTING - ICEC 2004, 2004, 3166 : 22 - 22