Gaming in Nursing Education: A Literature Review

被引:32
|
作者
Pront, Leeanne [1 ]
Mueller, Amanda [2 ]
Koschade, Adam [1 ]
Hutton, Alison [3 ]
机构
[1] Flinders Univ S Australia, Sch Nursing & Midwifery, Adelaide, SA, Australia
[2] Flinders Univ S Australia, Sch Nursing & Midwifery, English Special Purposes, Adelaide, SA, Australia
[3] Univ Newcastle, Newcastle, NSW, Australia
关键词
Decision-Making; Digital Game-Based Learning; Nursing Education; Serious Games; Videogames;
D O I
10.1097/01.NEP.0000000000000251
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
AIM The aim of this research was to investigate videogame-based learning in nursing education and establish how videogames are currently employed and how they link to the development of decision-making, motivation, and other benefits. BACKGROUND Although digital game-based learning potentially offers a safe and convenient environment that can support nursing students developing essential skills, nurse educators are typically slow to adopt such resources. METHOD A comprehensive search of electronic databases was conducted, followed by a thematic analysis of the literature. RESULTS Evaluations of identified games found generally positive results regarding usability and effectiveness of videogames in nursing education. Analysis of advantages of videogames in nursing education identified potential benefits for decision-making, motivation, repeated exposure, logistical, and financial value. CONCLUSION Despite the paucity of games available and the methodological limitations identified, findings provide evidence to support the potential effectiveness of videogames as a learning resource in nursing education.
引用
收藏
页码:23 / 28
页数:6
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