A SUBLINEAR-TIME RANDOMIZED APPROXIMATION ALGORITHM FOR MATRIX GAMES

被引:75
|
作者
GRIGORIADIS, MD
KHACHIYAN, LG
机构
[1] Department of Computer Science, Rutgers University, New Brunswick
基金
美国国家科学基金会;
关键词
APPROXIMATION ALGORITHMS; COMPLEXITY; LINEAR PROGRAMMING; MATRIX GAMES; PARALLEL ALGORITHMS; RANDOMIZED ALGORITHMS;
D O I
10.1016/0167-6377(95)00032-0
中图分类号
C93 [管理学]; O22 [运筹学];
学科分类号
070105 ; 12 ; 1201 ; 1202 ; 120202 ;
摘要
This paper presents a parallel randomized algorithm which computes a pair of epsilon-optimal strategies for a given (m,n)matrix game A = [a(ij)] is an element of [-1, 1] in 0(epsilon(-2) log(2)(n+m)) expected time on an (n+m)/log(n+m)-processor EREW PRAM. For any fixed accuracy epsilon > 0, the expected sequential running time of the suggested algorithm is 0((n + m)log(n + m)), which is sublinear in mn, the number of input elements of A. On the other hand, simple arguments are given to show that for epsilon < 1/2, any deterministic algorithm for computing a pair of epsilon-optimal strategies of an (m, n)-mabix game A with +/-1 elements examines a(mn) of its elements. In particular, for m = n the randomized algorithm achieves an almost quadratic expected speedup relative to any deterministic method.
引用
收藏
页码:53 / 58
页数:6
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