Competition and cooperation with virtual players in an exergame

被引:23
|
作者
Shaw, Lindsay A. [1 ]
Buckley, Jude [2 ]
Corballis, Paul M. [2 ]
Lutteroth, Christof [1 ,3 ]
Wuensche, Burkhard C. [1 ]
机构
[1] Univ Auckland, Dept Comp Sci, Auckland, New Zealand
[2] Univ Auckland, Sch Psychol, Auckland, New Zealand
[3] Univ Bath, Dept Comp Sci, Bath, Avon, England
关键词
Exergame; Virtual reality; Competition; Cooperation; Motivation;
D O I
10.7717/peerj-cs.92
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Two cross-sectional studies investigated the effects of competition and cooperationwith virtual players on exercise performance in an immersive virtual reality (VR) cycle exergame. Study 1 examined the effects of: (1) self-competition whereby participants played the exergamewhile competing against a replay of their previous exergame session (Ghost condition), and (2) playing the exergame with a virtual trainer present (Trainer condition) on distance travelled and calories expended while cycling. Study 2 examined the effects of (1) competition with a virtual trainer system (Competitive condition) and (2) cooperation with a virtual trainer system (Cooperative condition). Post exergame enjoyment and motivation were also assessed. The results of Study 1 showed that the trainer system elicited a lesser distance travelled than when playing with a ghost or on one's own. These results also showed that competing against a ghost was more enjoyable than playing on one's own or with the virtual trainer. There was no significant difference between the participants' rated enjoyment and motivation and their distance travelled or calories burned. The findings of Study 2 showed that the competitive trainer elicited a greater distance travelled and caloric expenditure, and was rated as more motivating. As in Study 1, enjoyment and motivation were not correlated with distance travelled and calories burned. Conclusion: Taken together, these results demonstrate that a competitive experience in exergaming is an effective tool to elicit higher levels of exercise from the user, and can be achieved through virtual substitutes for another human player.
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页数:20
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