COMPETITIVE AGGRESSION WITHOUT INTERACTION - EFFECTS OF COMPETITIVE VERSUS COOPERATIVE INSTRUCTIONS ON AGGRESSIVE-BEHAVIOR IN VIDEO GAMES

被引:94
|
作者
ANDERSON, CA
MORROW, M
机构
关键词
D O I
10.1177/01461672952110003
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Two experiments extended and tested Deutsch's (1993) theory of competition effects. A knowledge structure approach predicted that people view, competitive situations as inherently more aggressive than cooperative ones. Furthermore, it was predicted that leading people to think of an ambiguously aggressive situation in competitive terms would increase aggressive behavior. In Experiment 1, knowledge structures of competitive situations had more aggressive content than cooperative ones. In Experiment 2, competition-primed subjects unnecessarily killed more video game characters (Mario Brothers) than cooperation-primed subjects. The increase in kill ratio occurred in the absence of changes in hostility , friendliness, or liking for one's game partner Implications for understanding cooperation and competition, and for further research on such ''affectless agression,'' were discussed.
引用
收藏
页码:1020 / 1030
页数:11
相关论文
共 50 条
  • [1] The Effects of Cooperative and Competitive Games on Classroom Interaction Frequencies
    Creighton, Susan
    Szymkowiak, Andrea
    [J]. 2ND WORLD CONFERENCE ON PSYCHOLOGY AND SOCIOLOGY (PSYSOC 2013), 2013, 140 : 155 - 163
  • [2] Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression
    Adachi, Paul J. C.
    Willoughby, Teena
    [J]. JOURNAL OF YOUTH AND ADOLESCENCE, 2013, 42 (07) : 1090 - 1104
  • [3] Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression
    Paul J. C. Adachi
    Teena Willoughby
    [J]. Journal of Youth and Adolescence, 2013, 42 : 1090 - 1104
  • [4] The influence of competitive and cooperative video games on behavior during play and friendship quality in adolescence
    Verheijen, Geert P.
    Stoltz, Sabine E. M. J.
    van den Berg, Yvonne H. M.
    Cillessen, Antonius H. N.
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2019, 91 : 297 - 304
  • [5] COGNITIVE TEMPO, VIOLENT VIDEO GAMES, AND AGGRESSIVE-BEHAVIOR IN YOUNG BOYS
    IRWIN, AR
    GROSS, AM
    [J]. JOURNAL OF FAMILY VIOLENCE, 1995, 10 (03) : 337 - 350
  • [6] The behavioral effects of cooperative and competitive board games in preschoolers
    Eriksson, Malin
    Kenward, Ben
    Poom, Leo
    Stenberg, Gunilla
    [J]. SCANDINAVIAN JOURNAL OF PSYCHOLOGY, 2021, 62 (03) : 355 - 364
  • [7] AGGRESSION AND POWER RESTORATION - EFFECTS OF IDENTIFIABILITY AND TIMING ON AGGRESSIVE-BEHAVIOR
    WORCHEL, S
    ARNOLD, SE
    HARRISON, W
    [J]. JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY, 1978, 14 (01) : 43 - 52
  • [8] Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study
    Sun, Jiayi
    Hao, Junyi
    Liu, Yanling
    [J]. BRAIN SCIENCES, 2023, 13 (06)
  • [9] EFFECTS OF DIFFERENT COMPETITIVE CONTINGENCIES ON COOPERATIVE BEHAVIOR
    STEWART, JE
    ZELMAN, WN
    MITHAUG, DE
    [J]. JOURNAL OF EXPERIMENTAL CHILD PSYCHOLOGY, 1971, 11 (03) : 461 - &
  • [10] Effects of Violent Video Games on Aggressive Cognition and Aggressive Behavior
    Zhang, Qian
    Cao, Yi
    Tian, JingJin
    [J]. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2021, 24 (01) : 5 - 10