Electronic Gaming and the Ethics of Information Ownership

被引:0
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作者
Burk, Dan L. [1 ]
机构
[1] Univ Minnesota, Law Sch, 229 19th Ave South, Minneapolis, MN 55455 USA
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中图分类号
B82 [伦理学(道德学)];
学科分类号
摘要
Players of electronic games, particularly on-line role-playing games, may invest a substantial degree of time, effort, and personal identity into the game scenarios they generate. Yet, where the wishes of players diverge from those of game publishers, the legal and ethical interests of players remain unclear. The most applicable set of legal principles are those of copyright law, which is often grounded in utilitarian justifications, but which may also be justified on deontological grounds. Past copyright cases involving video arcade and personal computer gaming suggest that the gaming scenaria generated by players may constitute original selection and arrangement of the game elements, thus qualifying such gaming sequences for copyright protection as either derivative works or works of joint authorship. But this result may be difficult to justify on utilitarian theories. Rather, the personal investment of game players suggests a deontological basis for claims of game sequence ownership.
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页码:39 / 45
页数:7
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