Taking The Game Out Of Gamification

被引:0
|
作者
Chorney, Alan Ivan [1 ]
机构
[1] Univ Winnipeg, English, Winnipeg, MB, Canada
关键词
D O I
暂无
中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
Gamification purports that the main appeal of video games are game mechanics. Gamification asserts that these mechanics, which include points, badges, levels, etc., can be excised from video games and used to motivate people to perform tasks outside the realm of traditional video games. This paper challenges these claims by arguing that the core of video games is valuable content, not game mechanics. It illustrates how game mechanics are not exclusive to video games and are used only to enhance the content naturally found in games. It further explores how gamification uses mechanics to limit the amount of valuable content provided to players while at the same time gathering valuable personal information from players.
引用
收藏
页数:14
相关论文
共 50 条
  • [1] Taking "the Game" Out of the Match: A Simple Solution
    Tendulkar, Rahul D.
    Ward, Matthew C.
    Suh, John H.
    INTERNATIONAL JOURNAL OF RADIATION ONCOLOGY BIOLOGY PHYSICS, 2016, 94 (03): : 637 - 637
  • [2] Taking "the Game" Out of The Match: A Simple Proposal
    Wu, Abraham J.
    Vapiwala, Neha
    Chmura, Steven J.
    Das, Prajnan
    Decker, Roy H.
    Terezakis, Stephanie A.
    Zietman, Anthony L.
    INTERNATIONAL JOURNAL OF RADIATION ONCOLOGY BIOLOGY PHYSICS, 2015, 93 (05): : 945 - 948
  • [3] TAKING VIRTUAL REALITY OUT OF THE GAME AND INTO HEALTHCARE
    Lake, Francesca
    Martin, Joseph
    BIOTECHNIQUES, 2019, 67 (02) : 42 - 44
  • [4] Taking the Blame Game out of Data Centers Operations with NetPoirot
    Arzani, Behnaz
    Ciraci, Selim
    Loo, Boon Thau
    Schuster, Assaf
    Outhred, Geoff
    PROCEEDINGS OF THE 2016 ACM CONFERENCE ON SPECIAL INTEREST GROUP ON DATA COMMUNICATION (SIGCOMM '16), 2016, : 440 - 453
  • [5] Game on! Gamification in dental education
    Licari, Frank
    Patil, Shankargouda
    JOURNAL OF DENTAL EDUCATION, 2022, 86 (12) : 1557 - 1558
  • [6] Taking the Game Out of "The Match" In regard to Wu and Vapiwala et al
    Meyer, Joshua E.
    Dilling, Thomas J.
    Amdur, Robert J.
    Strasser, Jon F.
    Tendulkar, Rahul
    Lee, W. Robert
    Jani, Ashesh B.
    Elshaikh, Mohamed
    Poppe, Matthew M.
    Takita, Cristiane
    Currey, Adam
    Cheng, Simon K.
    Jagsi, Reshma
    Kuo, Jeffrey V.
    Chen, Allen M.
    Dragun, Anthony E.
    Bradley, Kristin
    Beriwal, Sushil
    Smith, Ryan P.
    Chen, Ronald C.
    Rosenzweig, Kenneth
    Kim, Sung
    Mehta, Keyur
    INTERNATIONAL JOURNAL OF RADIATION ONCOLOGY BIOLOGY PHYSICS, 2016, 94 (04): : 858 - 859
  • [7] ENGAGING STUDENTS IN OUT-OF-CLASS ACTIVITIES THROUGH GAME-BASED LEARNING AND GAMIFICATION
    Vidal Lucas, M. J.
    Antonino Daviu, E.
    de Andres Martinez, D.
    Ruiz Garcia, J. C.
    Palomares Chust, A.
    Gisbert Domenech, C.
    Pena Cerdan, A.
    ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2016, : 8000 - 8008
  • [8] Here a Game, There a Game: classification, gamification, and retrieval learning
    Borchert, O.
    Hokanson, G.
    Peruri, A.
    Slator, B. M.
    1ST INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES (HEAD'15), 2015, : 96 - 101
  • [9] Taking Students Out for a Ride: Using a Board Game to Teach Graph Theory
    Lim, Darren
    SIGCSE 2007: PROCEEDINGS OF THE THIRTY-EIGHTH SIGCSE TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2007, : 367 - 371
  • [10] Game on! Antecedents and consequents of gamification in the workplace
    Ribeiro e Silva, Madalena
    Carneiro Pinto, Joana
    JOURNAL OF WORKPLACE LEARNING, 2025, 37 (02) : 153 - 170