Architecture and Design for Virtual Conferences: A Case Study

被引:1
|
作者
Sempere, Andrew [1 ]
机构
[1] IBM Watson Res, Ctr Social Software, Collaborat User Experience Grp, 1 Rogers St, Cambridge, MA 02142 USA
关键词
design; collaboration; virtual architecture; spatialized audio; synchronous interaction; virtual environment; Second Life;
D O I
10.3390/fi3030175
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents a case study of the design issues facing a large multi-format virtual conference. The conference took place twice in two different years, each time using an avatar-based 3D world with spatialized audio including keynote, poster and social sessions. Between year 1 and 2, major adjustments were made to the architecture and design of the space, leading to improvement in the nature of interaction between the participants. While virtual meetings will likely never supplant the effectiveness of face-to-face meetings, this paper seeks to outline a few design principles learned from this experience, which can be applied generally to make computer mediated collaboration more effective.
引用
收藏
页码:175 / 184
页数:10
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