EXPLORING USER INTERFACES TO IMPROVE LEARNING OUTCOMES

被引:0
|
作者
HEDBERG, JG
HARPER, B
BROWN, C
CORDEROY, R
机构
关键词
MULTIMEDIA INFORMATION SYSTEMS; COMPUTER USES IN EDUCATION;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The concept of information landscapes has been a constant theme in the development of interactive multimedia packages. For the interface and access to this information to be effective and efficient, consideration must be given to the cognitive load placed on the user. Improvement in learning outcomes can be supported by allowing students to focus on metacognitive processes as a component of performance support built into the interface. The renewed interest in student-centred learning environments and the move to constructivist paradigms place responsibility for learning firmly within the control of the student, but this responsibility fan only result in improved learning when appropriate support is available and the necessary skills can be developed with students. This paper examines these issues in the context of the development of a CD-ROM-based interactive multimedia package, Investigating Lake Iluka, and reviews evaluation of the learning outcomes from initial use of the package.
引用
收藏
页码:15 / 29
页数:15
相关论文
共 50 条
  • [1] AGORAS: Exploring Creative Learning on Tangible User Interfaces
    Catala, Alejandro
    Jaen, Javier
    Martinez-Villaronga, Adria A.
    Mocholi, Jose A.
    2011 35TH IEEE ANNUAL INTERNATIONAL COMPUTER SOFTWARE AND APPLICATIONS CONFERENCE (COMPSAC), 2011, : 326 - 335
  • [2] Learning user interfaces by exploration
    deMul, S
    vanOostendorp, H
    ACTA PSYCHOLOGICA, 1996, 91 (03) : 325 - 344
  • [3] Tangible user interfaces for learning
    Markova, Milena S.
    Wilson, Stephanie
    Stumpf, Simone
    INTERNATIONAL JOURNAL OF TECHNOLOGY ENHANCED LEARNING, 2012, 4 (3-4) : 139 - 155
  • [4] Exploring the Effects of Size on Deformable User Interfaces
    Lee, Sang-Su
    Lim, Youn-kyung
    Lee, Kun-pyo
    MOBILEHCI '12: COMPANION PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON HUMAN COMPUTER INTERACTION WITH MOBILE DEVICES AND SERVICES, 2012, : 89 - 94
  • [5] Exploring the User Engagement in Interacting with Game Interfaces
    Abdullah, Siti Zahidah
    Ali, Nazlena Mohamad
    Lee, Hyowon
    ADVANCES IN VISUAL INFORMATICS, 2013, 8237 : 231 - 240
  • [6] User Preference Learning System for Tangible User Interfaces
    Matsui, Kazumi
    Terada, Tsutomu
    Nishio, Shojiro
    CISIS: 2009 INTERNATIONAL CONFERENCE ON COMPLEX, INTELLIGENT AND SOFTWARE INTENSIVE SYSTEMS, VOLS 1 AND 2, 2009, : 766 - +
  • [7] Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience
    Park, Doyun
    Lee, Ji-Hyun
    ENTERTAINMENT COMPUTING - ICEC 2010, 2010, 6243 : 67 - 78
  • [8] Applying User Centred Design to Improve the Design of Genomic User Interfaces
    Garcia S, Alberto
    Iniguez-Jarrin, Carlos
    Pastor Lopez, Oscar
    Gonzalez-Ibea, Daniel
    Perez-Roman, Estela
    Borreda, Carles
    Tero, Javier
    Ibanez, Victoria
    Talon, Manuel
    ENASE: PROCEEDINGS OF THE 16TH INTERNATIONAL CONFERENCE ON EVALUATION OF NOVEL APPROACHES TO SOFTWARE ENGINEERING, 2021, : 25 - 35
  • [9] MODELING EASE OF LEARNING OF USER INTERFACES
    KHALIFA, M
    REVUE CANADIENNE DES SCIENCES DE L ADMINISTRATION-CANADIAN JOURNAL OF ADMINISTRATIVE SCIENCES, 1995, 12 (03): : 250 - 267
  • [10] Exploring Button Design for Low Contrast User Interfaces
    Colley, Ashley
    Genc, Caglar
    Lochtefeld, Markus
    Mueller, Heiko
    Jensen, Walther
    Hakkila, Jonna
    HUMAN-COMPUTER INTERACTION, INTERACT 2021, PT V, 2021, 12936 : 411 - 415