Modelling the determinants of a simulated experience in a virtual retail store and users' product purchasing intentions

被引:69
|
作者
Papagiannidis, Savvas [1 ]
Pantano, Eleonora [2 ]
See-To, Eric [3 ]
Bourlakis, Michael [4 ,5 ]
机构
[1] Newcastle Univ, Sch Business, Innovat & Enterprise, Newcastle Upon Tyne, Tyne & Wear, England
[2] Univ Calabria, Commenda Di Rende, Italy
[3] Hong Kong Polytech Univ, Dept Ind & Syst Engn, Hong Kong, Peoples R China
[4] Brunel Univ, Sch Business, London, England
[5] Brunel Business Sch, London, England
关键词
user experience; engagement; enjoyment; satisfaction; purchase intention; virtual retail store; metaverses;
D O I
10.1080/0267257X.2013.821150
中图分类号
F [经济];
学科分类号
02 ;
摘要
In the past few years, virtual worlds have become increasingly popular, often hosting, in addition to gaming and social activities, commercial activities that can potentially not just cater for in-world demand but also go beyond the virtual environment's boundaries. The purpose of this paper is to examine the determinants of users' simulated experience in a virtual store and to show the subsequent impact of that experience on engagement. The outcome of that engagement was examined in relation to enjoyment and satisfaction, including the role of satisfaction in purchasing the real product. An experimental quantitative approach was followed, testing three models of constructing user experience. Our empirical analysis examined confounding factors of a simulated retail experience and the critical role of that experience, along with hedonic and utilitarian values, in engagement. Engagement and enjoyment were found to influence user satisfaction positively when choosing clothing products and, in turn, user satisfaction was found to influence purchasing intention positively for these products.
引用
收藏
页码:1462 / 1492
页数:31
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