Digital Games and Education: a possibility to change pedagogical approach in formal teaching

被引:0
|
作者
de Paula, Bruno Henrique [1 ]
Valente, Jose Armando [1 ]
机构
[1] Univ Estadual Campinas, UNICAMP, Inst Artes, BR-13081970 Campinas, SP, Brazil
来源
REVISTA IBEROAMERICANA DE EDUCACION | 2016年 / 70卷 / 01期
关键词
Education; digital games; collaboration; knowledge construction;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article presents how digital culture, especially digital games, can help to transform the pedagogical techniques used in formal classrooms. We discuss how digital game culture can help to build a new approach for Education, as teaching and digital games can be integrated in several ways, by introducing game playing sessions in schools or even proposing game-making activities to the students. Digital games can foster knowledge construction in specific domains, as well as the development of skills that are necessary for life in our current society, like collaboration and critical thinking. However, they cannot be seen as a silver bullet for Education: we must understand the specificities of both educational process and videogames to build a good relationship between digital games and Education.
引用
收藏
页码:9 / 27
页数:19
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