Innovation Opportunities: An Overview of Standards and Platforms in the Video Game Industry

被引:0
|
作者
Laakso, Mikael [1 ]
Nyman, Linus [1 ]
机构
[1] Hanken Sch Econ, Helsinki, Finland
来源
TECHNOLOGY INNOVATION MANAGEMENT REVIEW | 2014年
关键词
video game industry; standards; platforms; innovation; computer games; arcade games; console games; mobile games;
D O I
暂无
中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
The video game industry offers insights into the significance of standards and platforms. Furthermore, it shows examples of how new entrants can offer innovative services, while reducing their own risk, through bridging the boundaries between standards. Through an exploration of both past and present, this article aims to serve as a primer for understanding, firstly, the technological standards and platforms of the video game industry, and secondly, the recent innovations within the video game industry that have enabled products to be made available across platforms.
引用
收藏
页码:15 / 21
页数:7
相关论文
共 50 条
  • [1] Pricing strategies of competing platforms in the video game industry
    Li, Mingzhi
    Tan, Sizhu
    Liu, Qi
    Qinghua Daxue Xuebao/Journal of Tsinghua University, 2012, 52 (06): : 859 - 863
  • [2] Innovation in the British Video Game Industry since 1978
    Tsang, Denise
    BUSINESS HISTORY REVIEW, 2021, 95 (03) : 543 - 567
  • [3] Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap
    Johnson, Erik A. J.
    JOURNAL OF PRODUCT INNOVATION MANAGEMENT, 2013, 30 (01) : 187 - 188
  • [4] Video Game Concerts: Unending Consumption on Video Game Platforms
    Arditi, David
    CRITICAL SOCIOLOGY, 2025, 51 (02) : 319 - 334
  • [5] Video Game Concerts: Unending Consumption on Video Game Platforms
    Arditi, David
    CRITICAL SOCIOLOGY, 2024,
  • [6] Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities
    Marchand, Andre
    Hennig-Thurau, Thorsten
    JOURNAL OF INTERACTIVE MARKETING, 2013, 27 (03) : 141 - 157
  • [7] Strategic Responses to Innovation Shocks: Evidence from the Video Game Industry
    Argyres, Nicholas
    Bigelow, Lyda
    Nickerson, Jackson
    Ozalp, Hakan
    Yilmaz, Erdem Dogukan
    STRATEGY SCIENCE, 2025,
  • [8] Nintendo power: Innovation through collaboration and coercion in the video game industry
    Kandestin, David
    AUSTRALIAN INTELLECTUAL PROPERTY JOURNAL, 2013, 23 (04)
  • [9] Industry Platforms and Ecosystem Innovation
    Gawer, Annabelle
    Cusumano, Michael A.
    JOURNAL OF PRODUCT INNOVATION MANAGEMENT, 2014, 31 (03) : 417 - 433
  • [10] From business ecosystems to ecosystems of innovation: the case of the video game industry in Montreal
    Cohendet, Patrick
    Simon, Laurent
    Mehouachi, Chahira
    INDUSTRY AND INNOVATION, 2021, 28 (08) : 1046 - 1076