Increasing motivation and game performance of children in basketball classes using video applications

被引:0
|
作者
Qiuju Lin
机构
[1] Anqing Normal University,College of Physical Education
来源
Current Psychology | 2023年 / 42卷
关键词
Basketball; Children aged 11–12; Game performance; Kinovea; Motivation;
D O I
暂无
中图分类号
学科分类号
摘要
The aim of this study is to determine the effectiveness of video applications for increasing motivation and game performance in children playing basketball. The study has been conducted on the basis of youth sports schools of Anqing city, Anhui province, People's Republic of China (PRC) in May–August 2020. The authors of this research selected two teams (control and experimental groups) with 11–12 years old participants. Each team included 12 junior male athletes. The study used the game performance assessment tool (GPAT) and Sport motivation questionnaire (SMQ) both for pre-test and post-test (before and after experimantal interventional). As a result, the study identified a positive effect of the use of video applications on game performance and motivation indicators for the experimental group (p < 0.05). This program can be used in a wide range of sports clubs and teams associated with basketball, both by individual players or teams and by coaches of these teams.
引用
收藏
页码:15348 / 15355
页数:7
相关论文
共 50 条
  • [1] Increasing motivation and game performance of children in basketball classes using video applications
    Lin, Qiuju
    [J]. CURRENT PSYCHOLOGY, 2023, 42 (18) : 15348 - 15355
  • [2] Relation of Basketball Knowledge and Skill to Video Game Performance
    Buns, Matthew
    Thomas, Katherine T.
    [J]. RESEARCH QUARTERLY FOR EXERCISE AND SPORT, 2010, 81 (01) : 43 - 43
  • [3] The motivation of children to play an active video game
    Paw, Marijke J. M. Chin A.
    Jacobs, Wietske M.
    Vaessen, Ellen P. G.
    Titze, Sylvia
    van Mechelen, Willem
    [J]. JOURNAL OF SCIENCE AND MEDICINE IN SPORT, 2008, 11 (02) : 163 - 166
  • [4] EFFECTS OF USING AN INSTRUCTIONAL GAME ON MOTIVATION AND PERFORMANCE
    KLEIN, JD
    FREITAG, E
    [J]. JOURNAL OF EDUCATIONAL RESEARCH, 1991, 84 (05): : 303 - 308
  • [5] Six Weeks of Basketball Combined With Mathematics in Physical Education Classes Can Improve Children's Motivation for Mathematics
    Wienecke, Jacob
    Hauge, Jesper
    Nielsen, Glen
    Mouritzen, Kristian
    Damsgaard, Linn
    [J]. FRONTIERS IN PSYCHOLOGY, 2021, 12
  • [6] Automatic Extraction of Heat Maps and Goal Instances of a Basketball Game Using Video Processing
    Eberle, Geronimo
    Bourlot, Jimena
    Martinez, Cesar
    Albornoz, Enrique M.
    [J]. COMPUTER SCIENCE, CACIC 2021, 2022, 1584 : 95 - 105
  • [7] Goals, attention, and video game performance among gifted children
    Blumberg, FC
    Hollander, B
    Genovese, JI
    [J]. GIFTED CHILD QUARTERLY, 2001, 45 (03) : 216 - 222
  • [8] The effects of children's goals for learning on video game performance
    Blumberg, FC
    [J]. JOURNAL OF APPLIED DEVELOPMENTAL PSYCHOLOGY, 2000, 21 (06) : 641 - 653
  • [9] The Social Facilitation of Performance, Emotions, and Motivation in a High Challenge Video Game: Playing People and Playing Game Characters
    Williams, Russell Blair
    [J]. INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 2019, 11 (03) : 38 - 54
  • [10] Using Basketball Game as an Educational Instrument for Children's Motor Qualities Development
    Gorgan, Carmina Mihaela
    Oancea, Bogdan Marian
    Ciocan, Catalin Vasile
    [J]. REVISTA ROMANEASCA PENTRU EDUCATIE MULTIDIMENSIONALA, 2024, 16 (02): : 376 - 394