Crossmodal perception in virtual reality

被引:0
|
作者
S. Malpica
A. Serrano
M. Allue
M. G. Bedia
B. Masia
机构
[1] Universidad de Zaragoza,
[2] I3A,undefined
来源
关键词
3D graphics and realism; Virtual reality; Crossmodal perception; Material perception;
D O I
暂无
中图分类号
学科分类号
摘要
With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks that hinder the achievable visual quality of the results. Knowledge of human perception in virtual environments can help overcome these limitations. In this work, within the much-studied area of perception in virtual environments, we look into the less explored area of crossmodal perception, that is, the interaction of different senses when perceiving the environment. In particular, we look at the influence of sound on visual perception in a virtual reality scenario. First, we assert the existence of a crossmodal visuo-auditory effect in a VR scenario through two experiments, and find that, similar to what has been reported in conventional displays, our visual perception is affected by auditory stimuli in a VR setup. The crossmodal effect in VR is, however, lower than that present in a conventional display counterpart. Having asserted the effect, a third experiment looks at visuo-auditory crossmodality in the context of material appearance perception. We test different rendering qualities, together with the presence of sound, for a series of materials. The goal of the third experiment is twofold: testing whether known interactions in traditional displays hold in VR, and finding insights that can have practical applications in VR content generation (e.g., by reducing rendering costs).
引用
收藏
页码:3311 / 3331
页数:20
相关论文
共 50 条
  • [1] Crossmodal perception in virtual reality
    Malpica, S.
    Serrano, A.
    Allue, M.
    Bedia, M. G.
    Masia, B.
    [J]. MULTIMEDIA TOOLS AND APPLICATIONS, 2020, 79 (5-6) : 3311 - 3331
  • [2] DEPTH PERCEPTION IN VIRTUAL REALITY
    Matatko, Anja
    Bollmann, Juergen
    Mueller, Andreas
    [J]. 5TH INTERNATIONAL CONFERENCE ON 3D GEOINFORMATION, 2010, 38-4 (W15): : 187 - 187
  • [3] Embodiment, perception, and virtual reality
    Chan, M
    [J]. COGNITIVE TECHNOLOGY: INSTRUMENTS OF MIND, PROCEEDINGS, 2001, 2117 : 83 - 94
  • [4] Realistic virtual reality and perception
    Dilworth, John
    [J]. PHILOSOPHICAL PSYCHOLOGY, 2010, 23 (01) : 23 - 42
  • [5] Virtual Crossmatch: Reality of Perception
    Alzahrani, M.
    Qahtani, Z.
    Harbi, H.
    Kebasi, S.
    Essa, O.
    Al Attas, R.
    [J]. TRANSPLANTATION PROCEEDINGS, 2019, 51 (02) : 488 - 491
  • [6] Strengthening the perception of the virtual worlds in a virtual reality environment
    Polap, Dawid
    Kesik, Karolina
    Winnicka, Alicja
    Wozniak, Marcin
    [J]. ISA TRANSACTIONS, 2020, 102 : 397 - 406
  • [7] Moving hands perception in virtual reality
    Perepelkina, Olga
    Arina, Galina
    Nikolaeva, Valentina
    [J]. PERCEPTION, 2016, 45 : 329 - 330
  • [8] RELIABILITY OF VIRTUAL CROSSMATCH: REALITY OF PERCEPTION
    Alattas, Rabab A.
    Alzahrani, Mariam
    Al Otaibi, Ahmed
    AlQahtani, Zuhoor
    AlEssa, Omar
    Alharbi, Hassan
    Alkebasi, Shaima
    [J]. HUMAN IMMUNOLOGY, 2018, 79 : 148 - 148
  • [9] Manipulating Rotational Perception in Virtual Reality
    Afana, Jude
    Marshall, Joe
    Tennent, Paul
    [J]. 2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT PROCEEDINGS (ISMAR-ADJUNCT 2021), 2021, : 201 - 206
  • [10] Perception Engineering Learning With Virtual Reality
    Bohne, Thomas
    Heine, Ina
    Gurerk, Ozgur
    Rieger, Christoph
    Kemmer, Lukas
    Y. Cao, Lydia
    [J]. IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2021, 14 (04): : 500 - 514