Virtual and augmented reality gamification of visuospatial neglect treatment: therapists’ user experience

被引:0
|
作者
E. Bousché
M. D. J. Bakker
M. S. Holstege
H. Huygelier
T. C. W. Nijboer
机构
[1] Helmholtz Institute,Experimental Psychology
[2] Utrecht University,Department of Research
[3] Treatment and Advice Center,Faculty of Health, Sports and Social Work
[4] Omring,Department of Brain and Cognition
[5] Inholland University of Applied Sciences,Center of Excellence for Rehabilitation Medicine
[6] KU Leuven,Department of Rehabilitation, Physical Therapy Science & Sports
[7] University Medical Center Utrecht,undefined
[8] Utrecht University and De Hoogstraat Rehabilitation,undefined
[9] UMC Utrecht Brain Center,undefined
[10] University Medical Center Utrecht,undefined
来源
BMC Digital Health | / 2卷 / 1期
关键词
Visuospatial neglect; Visual scanning training; Intervention; Virtual reality; Augmented reality; Qualitative data;
D O I
10.1186/s44247-024-00061-4
中图分类号
学科分类号
摘要
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