Eye movements to absent objects during mental imagery and visual memory in immersive virtual reality

被引:0
|
作者
Sandra Chiquet
Corinna S. Martarelli
Fred W. Mast
机构
[1] University of Bern,Department of Psychology
[2] Swiss Distance University Institute,undefined
来源
Virtual Reality | 2021年 / 25卷
关键词
Virtual reality; Mental imagery; Visual memory; Eye movements; Eye tracking;
D O I
暂无
中图分类号
学科分类号
摘要
The role of eye movements in mental imagery and visual memory is typically investigated by presenting stimuli or scenes on a two-dimensional (2D) computer screen. When questioned about objects that had previously been presented on-screen, people gaze back to the location of the stimuli, even though those regions are blank during retrieval. It remains unclear whether this behavior is limited to a highly controlled experimental setting using 2D screens or whether it also occurs in a more naturalistic setting. The present study aims to overcome this shortcoming. Three-dimensional (3D) objects were presented along a circular path in an immersive virtual room. During retrieval, participants were given two tasks: to visualize the objects, which they had encoded before, and to evaluate a statement about visual details of the object. We observed longer fixation duration in the area, on which the object was previously displayed, when compared to other possible target locations. However, in 89% of the time, participants fixated none of the predefined areas. On the one hand, this shows that looking at nothing may be overestimated in 2D screen-based paradigm, on the other hand, the looking at nothing effect was still present in the 3D immersive virtual reality setting, and thus it extends external validity of previous findings. Eye movements during retrieval reinstate spatial information of previously inspected stimuli.
引用
收藏
页码:655 / 667
页数:12
相关论文
共 50 条
  • [1] Eye movements to absent objects during mental imagery and visual memory in immersive virtual reality
    Chiquet, Sandra
    Martarelli, Corinna S.
    Mast, Fred W.
    VIRTUAL REALITY, 2021, 25 (03) : 655 - 667
  • [2] Oculomotor mechanisms activated by imagery and memory: eye movements to absent objects
    Michael J. Spivey
    Joy J. Geng
    Psychological Research, 2001, 65 : 235 - 241
  • [3] Oculomotor mechanisms activated by imagery and memory: eye movements to absent objects
    Spivey, MJ
    Geng, JJ
    PSYCHOLOGICAL RESEARCH-PSYCHOLOGISCHE FORSCHUNG, 2001, 65 (04): : 235 - 241
  • [4] Eye movements during visual mental imagery
    Mast, FW
    Kosslyn, SM
    TRENDS IN COGNITIVE SCIENCES, 2002, 6 (07) : 271 - 272
  • [5] Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment
    Kit, Dmitry
    Katz, Leor
    Sullivan, Brian
    Snyder, Kat
    Ballard, Dana
    Hayhoe, Mary
    PLOS ONE, 2014, 9 (04):
  • [6] Eye movements disrupt spatial but not visual mental imagery
    de Vito, Stefania
    Buonocore, Antimo
    Bonnefon, Jean-Francois
    Della Sala, Sergio
    COGNITIVE PROCESSING, 2014, 15 (04) : 543 - 549
  • [7] Eye movements disrupt spatial but not visual mental imagery
    Stefania de Vito
    Antimo Buonocore
    Jean-François Bonnefon
    Sergio Della Sala
    Cognitive Processing, 2014, 15 : 543 - 549
  • [8] Scanpath Eye Movements during Visual Mental Imagery in a Simulated Hemianopia Paradigm
    Liman, Thomas G.
    Zangemeister, Wolfgang H.
    JOURNAL OF EYE MOVEMENT RESEARCH, 2012, 5 (01):
  • [9] Grasping objects in immersive Virtual Reality
    Chessa, Manuela
    Maiello, Guido
    Klein, Lina K.
    Paulun, Vivian C.
    Solari, Fabio
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1749 - 1754
  • [10] Comparing Eye Tracking and Head Tracking During a Visual Attention Task in Immersive Virtual Reality
    Llanes-Jurado, Jose
    Marin-Morales, Javier
    Moghaddasi, Masoud
    Khatri, Jaikishan
    Guixeres, Jaime
    Alcaniz, Mariano
    HUMAN-COMPUTER INTERACTION: INTERACTION TECHNIQUES AND NOVEL APPLICATIONS, HCII 2021, PT II, 2021, 12763 : 32 - 43