H-GOMS: a model for evaluating a virtual-hand interaction system in virtual environments

被引:0
|
作者
Xiaozhou Zhou
Fei Teng
Xiaoxi Du
Jiarui Li
Minxin Jin
Chengqi Xue
机构
[1] Southeast University,Mechanical Engineering
来源
Virtual Reality | 2023年 / 27卷
关键词
Evaluation; GOMS model; Virtual-hand interaction; Virtual environments; Task performance;
D O I
暂无
中图分类号
学科分类号
摘要
The virtual-hand interaction technique is a common input technique in virtual environments (VEs). The current application of virtual-hand interaction in VEs lacks specialized objective evaluation methods, making it difficult to establish a systematic functional goal orientation. To achieve a quantitative evaluation of the virtual-hand interaction system in VEs, we developed the modified evaluation method of goals, operators, methods, and selection rules (H-GOMS). The evaluation model contains five modules: analysis, decomposition, configuration, acquisition, and evaluation. To build the H-GOMS model, the relevant temporal parameters of operators in VEs were measured, and interactive rules were formulated for the configuration module. In addition to establishing the H-GOMS evaluation model, this paper demonstrates the development of a performance evaluation software (HI2ET) based on the Unity engine. We realized automatic retrieval and identification of the interactive behavior information from the software and applied the H-GOMS model algorithm for real-time visualization of the interactive process. The proposed method, with modeling of interactive tasks based on expert users, enables feasible and generally quantifiable performance evaluation for virtual-hand interaction systems in VEs.
引用
收藏
页码:497 / 522
页数:25
相关论文
共 50 条
  • [1] H-GOMS: a model for evaluating a virtual-hand interaction system in virtual environments
    Zhou, Xiaozhou
    Teng, Fei
    Du, Xiaoxi
    Li, Jiarui
    Jin, Minxin
    Xue, Chengqi
    VIRTUAL REALITY, 2023, 27 (02) : 497 - 522
  • [2] Fuzzy posture input for virtual-hand modals
    Sun, HQ
    Tsang, KH
    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2000, 9 (05) : 473 - 485
  • [3] A Bare-Hand Gesture Interaction System for Virtual Environments
    Hernandez, Benjamin
    Flores, Alejandro
    2014 PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS (GRAPP 2014), 2014, : 464 - 471
  • [4] Direct virtual-hand interface in robot assembly programming
    Sun, HQ
    Yuan, XB
    Baciu, G
    Gu, YQ
    JOURNAL OF VISUAL LANGUAGES AND COMPUTING, 1999, 10 (01): : 55 - 68
  • [5] Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
    Ma, Ke
    Lippelt, Dominique P.
    Hommel, Bernhard
    JOVE-JOURNAL OF VISUALIZED EXPERIMENTS, 2017, (121):
  • [6] BeyondDeskVR: an extended virtual hand interaction system in virtual reality
    Zhang, Ruisheng
    Zhou, Xiaozhou
    BEHAVIOUR & INFORMATION TECHNOLOGY, 2025,
  • [7] Physics-based virtual-hand picking in robotic manipulation
    Kwok, LH
    Sun, HQ
    Baciu, G
    1998 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-5, 1998, : 3489 - 3494
  • [8] A consistency model for evaluating distributed virtual environments
    Zhou, SP
    Cai, WT
    Turner, SJ
    Zhao, HF
    2003 INTERNATIONAL CONFERENCE ON CYBERWORLDS, PROCEEDINGS, 2003, : 85 - 91
  • [9] A study of button size for virtual hand interaction in virtual environments based on clicking performance
    Zhou, Xiaozhou
    Guo, Yibing
    Jia, Lesong
    Jin, Yu
    Li, Helu
    Xue, Chengqi
    MULTIMEDIA TOOLS AND APPLICATIONS, 2023, 82 (10) : 15903 - 15918
  • [10] A study of button size for virtual hand interaction in virtual environments based on clicking performance
    Xiaozhou Zhou
    Yibing Guo
    Lesong Jia
    Yu Jin
    Helu Li
    Chengqi Xue
    Multimedia Tools and Applications, 2023, 82 : 15903 - 15918