Multiple reference octrees for a GPU photon mapping and irradiance caching

被引:0
|
作者
V. A. Frolov
A. A. Kharlamov
V. A. Galaktionov
K. A. Vostryakov
机构
[1] Keldysh Institute of Applied Mathematics RAS,
[2] Nvidia Moscow,undefined
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关键词
Hash Table; Multiple Reference; Global Illumination; Photon Mapping; Final Gathering;
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学科分类号
摘要
This paper introduces an efficient and simple algorithm for constructing Multiple Reference (MR) octrees on a GPU in application to Photon Mapping and Irradiance Caching techniques. Although MR-octrees are hierarchical structures, we successfully ignore their hierarchical nature and present an approach with plain construction, compact data layout and stack-less traversal. Our algorithm uses only 2 parallel primitives (parallel append and parallel sort) and can be expressed in several lines of pseudo-code.
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页码:208 / 214
页数:6
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    [J]. PROGRAMMING AND COMPUTER SOFTWARE, 2014, 40 (04) : 208 - 214
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